Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 21, 2014
arrowPress Releases
August 21, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Vivendi Games Sees 91% Revenue Boost From  Burning Crusade
Vivendi Games Sees 91% Revenue Boost From Burning Crusade
August 31, 2007 | By Leigh Alexander

August 31, 2007 | By Leigh Alexander
    Post A Comment
More: Console/PC

Vivendi's games business was the standout in its second-quarter earnings announcement today. While the company saw a 49% decrease in profits year-over-year as its Universal Music subsidiary and SFR mobile operator business lagged, the strong success of World of Warcraft's latest expansion pack, The Burning Crusade, strengthened results.

The company saw a 6.4 percent increase in revenues over the previous year to €10.223 billion ($13.97 billion). Its first half earnings before interest, tax and amortization (EBITA) increased 10.6 percent over 2006 to €2.6 billion ($3.55 billion).

Specifically, the firm's games business saw a 91.9 percent increase in revenue year-over-year to €119 million ($162.67), as World of Warcraft reached the 9 million subscriber mark.

Interestingly, the company's results also noted: "EBITA is also impacted by a non-recurring increase related to Blizzard's profit sharing and talent retention plan, and the seasonal effects of Sierra Entertainment's product releases." Specifics of the new talent retention span were not revealed, other than it being more expensive.

“Vivendi demonstrated significant growth in revenues, EBITA, adjusted net income and cash flow generation in the first half of 2007," said Jean-Bernard Lévy, chairman of Vivendi’s management board. "This proves the effectiveness of a strategy focused on developing and investing in the entertainment industry."

He continued, "By the end of the year, we expect to exceed the record year we had in 2006 and we confirm our outlook for an adjusted net income above €2.7 billion. The business unit dynamic remains excellent and our long-term objectives are on target.”

Related Jobs

Retro Studios - Nintendo
Retro Studios - Nintendo — Austin, Texas, United States

Gameplay Engineer
Trion Worlds
Trion Worlds — Redwood City, California, United States

Senior Gameplay Engineer
Digital Extremes
Digital Extremes — London, Ontario, Canada

Gameplay Programmers
Digital Extremes
Digital Extremes — LONDON, Ontario, Canada