Latest News
spacer View All spacer
 
February 10, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [20]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2010
 
THQ
Animator - Motion Builder (contract)
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Exclusive: Perpetual Announces Gods and Heroes Delay, Layoffs
by Leigh Alexander
0 comments
Share RSS
 
 
September 21, 2007
 
Exclusive: Perpetual Announces  Gods and Heroes  Delay, Layoffs
Advertisement
San Francisco-based developer Perpetual Entertainment has pushed back the release of its PC MMORPG Gods and Heroes: Rome Rising, due to the need for further beta testing.

This is the second time the target launch has been delayed; the prior incident coincided with layoffs at Perpetual in December 2006.

However, in an exclusive interview with Gamasutra, Perpetual CEO Chris McKibbin maintained that a formal ship date has never been solidified. "We have been targeting a fall launch and we are extending the time in beta to focus on quality and polish," he explained. "From our standpoint we want to give our game more time to get to [that level] of polish, rather than rush to a ship date."

McKibbin stressed that Gods and Heroes is a content-complete closed beta, whereas prior testing as of early 2007 had involved only an art-complete build.

Additionally, McKibbin told Gamasutra that Perpetual would be laying off another 30-40 employees. "The size and bar of content creation is very high and requires a pretty sizable team," he said, "The process of really play-tuning and balancing takes a much smaller, more focused and agile team, and so that is the transition right now."

He added that Perpetual would be assisting its former employees in finding new positions, either as part of the team of Perpetual's Star Trek Online or with other developers.

Asked about reports that Sony Online had shifted from co-publisher to solely a marketing role with Gods and Heroes, representing a backing-off the project by Sony, McKibbin called it a "non-story that people spun a little." He clarified: "There was no change in our relationship with Sony... part of the confusion comes from the difference between online games and packaged goods games. Perpetual has always been the financer and creator of Gods and Heroes. What [Sony was] doing initially versus what they are doing now is the same; marketing and distribution, and that's it. We have a great relationship with them, and there hasn't been any change with that."

Though McKibbin said that his team is "pretty happy" with the current progress of beta testing, he was hesitant to set a ship date. He allowed, however, that Perpetual is hoping for an early 2008 release.

"We put a high value on listening to our beta community and then reacting and making those changes, and we want to continue and give ourselves more time to do that, and give the community more time to play the game," McKibbin said.
 
   
 
Comments

none
 
Comment:
 


Submit Comment