 |
 |
 |
If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
 |
|
 |

| |
Chair's Undertow Gets Launch Date On XBLA
by Leigh Alexander
|
|
| |
|
November 2, 2007
|
| |
Chair Entertainment has confirmed that the upcoming undersea battle title Undertow is set to release on Xbox Live Arcade on November 21st.
The game features a 15-level single-player mode and a co-op campaign with two multiplayer modes for up to 16 participants. Players can choose one of four upgraeable unit types, each balanced for individual strengths and weaknesses. They then earn points for adding upgrades by killing enemies, completing objectives, and taking checkpoints in conquest-style battles.
Gamasutra recently spoke with Chair's co-founder Donald Mustard about the development of Undertow, Chair's first effort as a company -- though Mustard and his co-founder, his brother Geremy, co-created Majesco-published Advent Rising.
"[We're] taking next gen tech – Unreal 3 and the power of the Xbox 360 – and applying it to these more simple or even more old school game designs," he explained. "We don’t have a lot of 2Ds or side-scrollers anymore. Right when we got to the epitome of 2D game design, the PlayStation came out. It’s kind of been dead for the last 15 years, and now we can take a lot of those design points that were around at that time and apply really awesome next gen stuff to them and really make some incredible games for $10. It’s going to be awesome."
Undertow will be downloadable for 800 Microsoft Points ($10) via Xbox Live Arcade.
|
| |
|
|