Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Technical Art Director
 
Gargantuan Studios
Lead World Designer
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Atari Future Uncertain As Q2 Losses Increase
by Brandon Boyer
0 comments
Share RSS
 
 
November 20, 2007
 
Atari Future Uncertain As Q2 Losses Increase
Advertisement
Following its move to exit development and the departure of its former CEO, publisher Atari has announced its second quarter results, showing sales down to $13.3 million, and net losses of $7.7 million, significantly higher than the prior year's $68,000.

Sales were down from $28.6 million in 2006. Revenue from publishing was also down from $23.1 million to $11.4 million, and its distribution revenue fell from $5.5 million to $1.9 million.

For its half year, Atari saw sales fall from $48.1 million in 2006 to $23.7 million, and net losses mounting from $7.4 million last year to $19.6 million.

In Atari's quarterly report filing with the SEC, the company openly raises doubts about its ability to continue functioning, even with the sale of its development rights to Infogrames.

"Historically, we have relied on IESA [Infogrames] to provide limited financial support to us, through loans or, in recent years, through purchases of assets," the filing reads. "However, IESA has its own financial needs, and its ability to fund its subsidiaries’ operations, including ours, is limited. Therefore, there can be no assurance we will ultimately receive any funding from IESA."

"The uncertainty caused by these above conditions raises substantial doubt about our ability to continue as a going concern," it continues.

Atari says it is exploring "various alternatives to improve our financial position and secure other sources of financing" and adds that in the near-term, the company could see "additional personnel reductions and suspension of certain development projects during fiscal 2008."

Looking forward, the company says that it has been working through a strategy to "replace part of the revenues we lost in recent years by expanding into... casual games, on-line sites, and digital downloading."

It also says that as "the Atari name has been an important part of our branding strategy" providing it with "an important competitive advantage", it is looking into licensing the name itself "for use in products other than video games."

But, it notes "our ability to do at least some of those things will require expansion and extension of our rights to use and sublicense others to use the Atari name," and it currently has no agreements that it will be allowed to do so.
 
   
 
Comments

none
 
Comment:
 


Submit Comment