Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 24, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Codemasters Details Next-Gen Ego Engine

Codemasters Details Next-Gen Ego Engine

December 6, 2007 | By Leigh Alexander

December 6, 2007 | By Leigh Alexander
    Post A Comment
More: Console/PC

Codemasters (Colin McRae: Dirt, Overlord) has announced a new name for its proprietary game engine, titling it the Ego Game Technlology Engine and highlighting its evolution over the previous generation of technology, which it called Neon.

The proprietary engine technology, in its Neon incarnation, powered Codemasters' Colin McRae: Dirt, and the company says the continuous multi-platform project, in development for three years, is central to the creation of all its games.

Additionally, Codemasters says that the enhanced middleware is currently being utilized in the development of its Race Driver: Grid to support the title's new damage and physics systems, and in the environments of Codemasters' upcoming Operation Flashpoint 2: Dragon Rising.

The company claims ongoing development of the Ego Engine formed part of the 40.5m ($84.3m) Codemasters invested in game design and technical development in the 12-month fiscal period to June 30, 2007, an increase of over 150 percent over the previous year.

Codemasters vice president Gavin Cheshire explained, "Officially naming the Ego Engine takes our middleware from having a project title to becoming a tech brand. Developing the engine, even through its initial phases, has been lengthy and a major investment for Codemasters. Not every third-party is in a position to devote resources to such an ambitious project and stay competitive. However, at Codemasters, we've invested in the technology and the support infrastructure to ensure all titles have an impressive and competitive edge."

Related Jobs

Maximum Games
Maximum Games — Walnut Creek, California, United States

Release Manager
Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States

UI Artist
Skybox Labs
Skybox Labs — Vancouver, British Columbia, Canada

Senior Gameplay Animator
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States

Senior Tools Engineer

Loading Comments

loader image