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News

  Gamasutra's Best Of 2007: Top 5 Downloadable Games
by Simon Carless
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December 11, 2007
 
Gamasutra's Best Of 2007: Top 5 Downloadable Games
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Throughout this week and next, Gamasutra is presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2007.

First up, we take a look at the top 5 downloadable console games released this year, from Everyday Shooter through Pac-Man CE. The games picked are the editor's choice, and are chosen from the titles released in North America during 2007's calendar year to date.

5. PixelJunk Racers (Q-Games, PlayStation 3)

The folks at the Kyoto-based Q-Games (Star Fox Command), led by former Argonaut coder Dylan Cuthbert, have been trying to take things back to the '80s with simple, iterative self-funded downloadable titles for the PlayStation 3.

Racers is the first of these, and it's intentionally incredibly simple - just acceleration and lane changing needed, slot car style. Perhaps because of this, it's relaxing and addictive all at once, and bodes well for further titles in the PixelJunk series for PSN coming soon.

4. Jetpac Refueled (Rare, Xbox 360)

For those who grew up in Europe in the 1980s and remember the original Jetpac, this enhanced remake is even more enticing - but even for those who don't, the gameplay is beguiling.

It's particularly notable that the gravitational physics behind the Joust-style thrusting, transplanted wholesale from the Stampers' 1983 Ultimate Play The Game original - the first ever title from the now-departed Rare founders - work just as well almost 25 years later.

3. Everyday Shooter (Queasy Games, PlayStation 3)

A gloriously abstract shooter that originally won multiple prizes at the Independent Games Festival this year (Disclaimer: I am IGF Chairman), Jon Mak's title is particularly enjoyable because of its careful blend of strategy, stylish visuals, and action-generated music.

In addition, the concept of radically changing gameplay and look on a level by level basis - something that Mak has compared to a music album - is particularly progressive as a concept. It's also nice to see high scores as a success arbiter returning in such a prominent manner.

2. fl0w (ThatGameCompany, PlayStation 3)

One of the games released this year that is least like a... game, the depth-based eating/growing experience that is fl0w had already been well-tested in Flash by creator Jenova Chen and his associates.

The reason that fl0w works so well is because of its serene experience, carefully basic motion controls, and simply understandable game mechanics. Even the state of navigating the game is relaxing. The fact that such an organic-feeling experience had an explicit end is sad, though - algorithmically generated levels next time?

1. Pac-Man Championship Edition (Namco Bandai, Xbox 360)

The original Pac-Man is simply one of the best games ever created. And, in this world of enhanced remakes, the Japanese developers at Namco Bandai worked with Pac-Man's father Toru Iwatani and created something incredibly special - a remake that improves on the original.

With all the flavor and excitement of the original, the multiple new modes - many of them with explicit time limits and related high scores - layered even smarter strategic gameplay upon the peerless original. And with smart art direction, the title looks amazing in HD. Tremendous.

[Do you agree or disagree with these picks? Feel free to sign on and comment below. We'll pick the best Gamasutra reader comments on each list for our final retrospective, to debut late next week.]
 
   
 
Comments

Anonymous
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What about Switchball? That's some fun stuff right there. :)

Jim McGinley
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What an odd list. I'll agree with Everyday Shooter, but the rest? On the PS3 alone you've got Super Stardust, Calling All Cars, Tekken 5: Dark Resurrection and Gripshift vying for top 5 status. I don't know enough about XBLA but Worms was excellent, and I hear Bomberman is amazing. This list is just wierd and appears designed to provoke responses like mine.

Anonymous
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Yeah, not so sure about this list.

What about Settlers of Cataan on the XBox
or PAIN on the PS3.

Simon Carless
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The list is less intended to provoke outrage than it is intended to be my genuine Top 5 list, Jim. Looking elsewhere, the lack of Super Stardust seems to be the one particularly controversial point, but I just didn't end up playing it that much, because it felt repetitive to me compared to other twin stick shooters. Not sure why.

Anonymous
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What about "High Stakes on the Vegas Strip". Amazing value and WAY better than Pixel Junk Racers! Also it's the only game to fully support remote play on the PSP! (Lair doesn't count as it only kinda supports remote play). It also has online play and voice chat.

Anonymous
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I do agree however that Pac Man CE was quite a brilliant update of the classic.

Anonymous
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I think Space Giraffe(XBLA) is at least worth a mention. It is an absolutely gorgeous new IP with such a rich/deep gameplay for anyone who is willing to learn by playing. The sad thing is less people actually paid enough attention/care it deserves...

If you are not sure what SG can offer, I'd suggest watching "space giraffe superox" google videos.

Anonymous
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Anyone try GameShow? The game is free, and you can win real stuff.

Oliver Snyders
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Bah-Humbug!

This list is great. Very representative.

Space Giraffe is exactly the kind of game indies *shouldn't* make - it's caught in the 'complexity VS simplicity' conundrum of the days of yore with the visual confusion that is enough to alarm even hardcore players, let alone casuals.
Players don't 'owe' it to developers to buy their game if there are barriers to entry. I played it just because it was a Jeff Minter game, but there aren't a million of me in the world (thank goodness).

Compare that to fl0w and the presentation is the complete opposite. There's a reason Space Giraffe is/was being outsold by Frogger.

That's enough about that, though.

And PAIN?! C'mon.

Nah, this is a good list.


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