Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Technical Art Director
 
Gargantuan Studios
Lead World Designer
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  GDC 2008 Gets Keynote From Futurist Ray Kurzweil
by Staff
2 comments
Share RSS
 
 
January 3, 2008
 
GDC 2008 Gets Keynote From Futurist Ray Kurzweil
Advertisement
Celebrated inventor and futurist Ray Kurzweil will deliver a keynote address at the 2008 Game Developers Conference (GDC) inspiring attendees to take a dramatic look at the future of games and electronic entertainment.

Described as "the rightful heir to Thomas Edison" by Inc. magazine and "the ultimate thinking machine" by Forbes, Kurzweil is uniquely positioned to speak to the GDC audience about the next two decades of videogames and what the landscape may well look like come GDC 2028.

GDC, the world's largest industry-only event dedicated to the advancement of interactive entertainment, returns to the Moscone Convention Center in San Francisco for a week of networking, learning, and inspiration February 18-22, 2008. Complete details and registration for the conference are available now at the official GDC website.

"Bringing the future to life today has always been at the heart of the game industry, so it's essential to have our vision refreshed by one of our greatest living thinkers," said Jamil Moledina, executive director of the Game Developers Conference. "As a technology inventor and prophetic visionary, Ray Kurzweil is that rare individual who can inspire the next evolutionary step forward in what games can do."

Ray Kurzweil has repeatedly been recognized as an intellectual pioneer by some of the most respected American media sources. He was described as "the restless genius" by the Wall Street Journal, and "the ultimate thinking machine" by Forbes. Inc. magazine ranked him #8 among entrepreneurs in the United States, calling him the "rightful heir to Thomas Edison," and PBS included him as one of 16 "revolutionaries who made America," along with other inventors of the past two centuries.

As one of the leading inventors of our time, Kurzweil was the principal developer of the first CCD flat-bed scanner, the first omni-font optical character recognition, the first print-to-speech reading machine for the blind, the first text-to-speech synthesizer, the first music synthesizer capable of recreating the grand piano and other orchestral instruments, and the first commercially marketed large-vocabulary speech recognition.

Among Kurzweil's many honors, he is the recipient of the $500,000 MIT-Lemelson Prize, the world's largest for innovation. In 1999, he received the National Medal of Technology, the nation's highest honor in technology, from President Clinton in a White House ceremony. In 2002, he was inducted into the National Inventor's Hall of Fame, established by the US Patent Office.

He has received fifteen honorary Doctorates and honors from three U.S. presidents. Kurzweil has written five books, four of which have been national best sellers. The Age of Spiritual Machines has been translated into 9 languages and was the #1 best selling book on Amazon in science. His latest book, The Singularity is Near, was a New York Times best seller, and has been the #1 book on Amazon in both science and philosophy.

The keynote, "The Next 20 Years of Gaming," is scheduled for February 21, 2008, from 10:30am to 11:30am PST in the Esplanade Room of the Moscone Center's South Hall. Ray Kurzweil will join the distinguished list of luminary GDC keynotes which includes Shigeru Miyamoto (GDC07), Phil Harrison (GDC06 and GDC07), Satoru Iwata (GDC06), Ronald D. Moore (GDC06), and Will Wright (GDC06 and GDC05).

GDC 2008 will also feature sessions on breakthrough titles such as Bioshock, Crysis, Halo 3, Rock Band, Singstar and more, from leading members of the game development community including creator of the Magnavox Odyssey game system Ralph Baer, Microsoft/Bungie engineering lead Chris Butcher, managing director of Crytek GmbH Cervat Yerli, president and creative director of 2K Boston/Irrational Ken Levine, Richard Bates, lead programmer at Sony Computer Entertainment Europe, Senior Producer at LucasArts Entertainment Haden Blackman, and many others.

For further information and to register for GDC, please visit the official GDC website.
 
   
 
Comments

Tim Carter
profile image
Technology, schmecknology... Does the man play games? Beyond the technology, does he understand the hopes and dreams of gamers, and the people who are following in their wake. Games are about people, not machines.

Technology is about solving real-world problems; games are not. If anything, games are about bringing up real-world problems to access a hidden other self that wants out. You can play a game sitting around with your friends using tiddlewinks - and have a ball of a time.

Too much of this "go big or go home" crap is happening in games now. What about the small voices? - the people who don't want to change the world, they just have an idea or a design for a new game.

Matt Enright
profile image
Kurzweil is an excellent choice for the GDC keynote, but this article overlooks the main point why. He has pioneered artificial intelligence for decades, in both theory and application. His research explores how humans can better interact with machines by bringing them to our level of thought. And his predictions for the future go far beyond the next console or graphics cards, but rather to when computers can understand our language and concepts.

What that means for games is a real change in the depth of AI characters and how we interact with them. Voice recognition and social simulation will allow developers to design scenarios that react naturally and uniquely to each gamer. Sometimes it takes someone from outside the industry to breathe fresh life into it. I think Grassroots Gamemaster and other frustrated designers can appreciate those changes.


none
 
Comment:
 


Submit Comment