Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [11]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
Technical Art Director
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  THQ Talks Drawn To Life Wii, Stuntman, Juiced Cancellations
by Brandon Boyer
1 comments
Share RSS
 
 
February 5, 2008
 
THQ Talks  Drawn To Life  Wii,  Stuntman, Juiced  Cancellations
Advertisement
In its conference call with investors to discuss THQ's holiday quarter sales, THQ president Brian Farrell has said that its 5th Cell developed DS platformer Drawn To Life is being prepped for a Wii release.

The platformer, which allows users to draw many elements in the universe, including its hero, weapons, monsters and platforms, was released for the DS in September of 2007.

Though the company has not released hard sales figures, simply adding in the call that the game has sold "several hundred thousand units worldwide," it did say that over its past three fiscal quarters its DS sales have risen 94 percent, primarily driven by Drawn To Life.

No further information was given at the time, with Farrell saying simply that it was pleased with the performance of the franchise, and intended "to extend the brand to the Wii in the future," along with several other new Wii exclusive titles it intends to announce in coming weeks.

On Stuntman, Juiced

Asked to give further comment on why the studio has decided to drop its Stuntman and Juiced franchises, Farrell said each was for its own unique reasons.

Stuntman, remarked Farrell, "just didn't translate well into next-gen," and was seen as "very much an old generation game." Even with its "reasonable quality," it was a game mechanic issue. The game, he noted, was highly scripted, and "games now generally more open, with more player choice. We just think that game mechanic didn't translate."

With Juiced, he confessed, THQ was "way too ambitious with that studio, giving them 6 platforms to support. That was a bad decision, and we don't have any studios working on more than 3 SKUs simultaneously now."

He did say, however, that looking forward into fiscal 2009, both Saints Row 2 and Red Faction 3 were building off of existing technology, and both had real distinguishing hooks with that technology, so that the same problems that plagued the prior two games would not affect the latter.

Frontlines and Warhammer 40k

Also asked to give some insight into the cancellation of the PlayStation 3 version of its forthcoming Frontlines, Farrell laughed that as other publishers have expressed, Unreal Engine 3 is "just not optimized for open world on PS3."

Work could have continued on the title, but it "would have been at least 60-90 days behind the lead SKUs," which THQ thought was "not good for branding, and not a good use for a talented team." The cancellation, he said was simply due to "the fact that the Unreal Engine didn't perform in an open world as we would have expected."

Finally, asked for more details on its forthcoming Warhammer 40k MMO project, Farrell said that when he last saw the game at its Austin studio in November, he was "very pleasantly surprised," but confessed the game was "still very early."

"I think we have an experienced team," said Farrell, and that THQ was "learning that these things take time to do right" from its developers. "We're going to take the time to do it right."
 
   
 
Comments

Anonymous
profile image
Did they mention anything about layoffs or restructuring at the studios working on the canceled properties? I have a friend at Paradigm who I believe starting to put out his feelers for a fallback plan, if you take my meaning...


none
 
Comment:
 


Submit Comment