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  The Divnich Tapes: Why Mario Galaxy Crashed, Call of Duty Prospered
by Jesse Divnich
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February 20, 2008
 
The Divnich Tapes: Why  Mario Galaxy  Crashed,  Call of Duty  Prospered
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[Throughout this week, simExchange analyst Jesse Divnich is presenting exclusive Gamasutra analysis of January's hardware and software trends, using data from The simExchange, NPD, IGN GamerMetrics and GameTrailers.

Our third installment compares last month's sales predictions and results for Super Mario Galaxy and Call of Duty 4. Previously in this series: comparing PlayStation 3 to Xbox 360 sales, and how new releases fared & game sales trends.]


After going toe-to-toe with Call of Duty 4 (Xbox 360) in November and December, Super Mario Galaxy disappointed the market by ringing in only 172,000 units in January, compared to Call of Duty 4's 330,900 units.

In fact, Super Mario Galaxy was neither the first or second highest-selling Wii title for the month of January 2008. Both Wii Play at 298,100 and Guitar Hero III: Legends of Rock (Wii) at 239,600 grabbed the spots right under Call of Duty 4 on the NPD's Software Sales charts.



These results also do not correlate with IGN GamerMetrics’ data which ranked Super Mario Galaxy #1 in Mindshare (a good indicator of purchase intent) for all titles released since 2007.

Call of Duty 4's Mindshare, despite being less than two-tenths of a percent lower than Super Mario Galaxy's, was much more in line with its actual sales. Also, Super Mario Galaxy did not meet The simExchange prediction market's original expectation of 391,800 units.



Given that data and coupled with the low Wii hardware sales, we can assume that (unless Super Mario Galaxy itself was undershipped to retailers in January) there is a strong correlation between the sales of Wii hardware and Super Mario Galaxy.

This essentially means that while Super Mario Galaxy is among the first titles purchased by consumers with a Wii hardware unit, given the hardware’s slower performance, this likely played a hindering role to Super Mario Galaxy’s sales.

[Jesse Divnich is the analyst for the simExchange, a prediction market that allows users to buy and sell fake video game stocks in attempts to predict Global Lifetime Sales (GLS), monthly sales based on NPD data(called “future”), and Metacritic scores. The Divnich Tapes concludes tomorrow with The simExchange's predictions on February's hardware and software sales.]

 
   
 
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Eric Diepeveen
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Didn't Mario Galaxy sell like 5.7 million copies already? I get the feeling that if COD4 didn't sell so well the sales for Galaxy would have been interpreted more positively.

I think that Mario Galaxy will have longer legs than COD4, since the latter game will have a sequel coming out without a year or so. Mario games usually don't have competition from without the same genre or series and will therefore continue to sell well for a few years.

Warren Thompson
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Regardless of CoD4's sales, Mario Galaxy was a dissapointment in terms of units sold since launch. MG was a large success, mind you, and is the best selling unbundled Wii game, to date, but it failed to meet the expectations of Nintendo.

You can compare sales figures with CoD4, but I don't think you can blame CoD4 for the dissapointment.

Call of Duty launched over 3 platforms, none of which included the Wii, while Mario launched only on the latter.

CoD4 is rated Mature, while Mario is rated E.

CoD4 is a serious FPS, Mario is a casual platformer.

These are two completely different games for two completely different audiences. In fact, you could even say that they are polar opposites- Call of Duty 4 is aimed at the serious-gamer audience that might not even own a Wii.

There's no doubt that Mario has and will continue to do better than CoD. But within CoD lies no answer to MG's failure

Jan Kubiczek
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I agree with Warren that Galaxy might be to casual. But still it is a great game that to me can be compared to none. Although Mario 64 still set higher standards in my mind.

Especially during periods when experiences like CoD4 are over and innovation is scarce, Nintendo titles still deliver perfect entertainment with all the details that make a replay worthwhile.


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