Latest News
spacer View All spacer
 
February 9, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [19]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
 
Ubisoft San Francisco
Core Engineer
 
Ubisoft San Francisco
Gameplay Engineer
 
Vicarious Visions / Activision
Audio Programmer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Spirit Announces Voice Conferencing Engine For MMOs
by Leigh Alexander
0 comments
Share RSS
 
 
February 28, 2008
 
Spirit Announces Voice Conferencing Engine For MMOs
Advertisement
Voice and video software company Spirit DSP has announced TeamSpirit Conferencing Engine for developers and publishers in the gaming market, aimed specifically for MMOs, and as already used in World Of Warcraft.

The TeamSpirit Conferencing Engine allows developers to add support for in-game chat to their products. It also includes support for portable devices.

Blizzard's World of Warcraft uses voice chat powered by Spirit's voice solution, and Spirit says it is in discussions currently with several other MMO developers.

The engine contains a scalable Spirit IP-MR wideband codec, which the company says can adapt to any bandwidth connection without transcoding. Smart conferencing manager Multi-Pass is designed to decrease voice traffic and preserve high speech quality for conferences, thanks to active speaker selection algorithms.

Spirit says that TeamSpirit Voice Conferencing Engine can handle 1200 concurrent connections on a dual-core Intel-based server, without any noticeable degradation of voice quality. At the same time, SPIRIT's engine provides up to 20 percent improvement in voice traffic efficiency compared to similar solutions.

Spirit Voice Conferencing Engine is also free of codec patent fees. Potential migration of MMOG to mobile platforms can also be supported by TeamSpirit Voice&Video Engine M-bile.

Spirit product development VP Slava Borilin commented, "MMOGs have unique requirements that not all vendors can satisfy. A first-class solution must support diverse user terminals; it must provide superior wideband quality under adverse conditions; it must, as much as possible, reuse existing infrastructure to save investments; and it must be economical to purchase and maintain. Our Voice Conferencing Engine is the only one that satisfies all these requirements, and more."
 
   
 
Comments

none
 
Comment:
 


Submit Comment