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38 Studios Chooses Unreal Engine 3 For PC MMO
38 Studios Chooses Unreal Engine 3 For PC MMO
March 5, 2008 | By Brandon Boyer

March 5, 2008 | By Brandon Boyer
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More: Console/PC

Following news that it had chosen BigWorld's technology suite for its backend, developer-publisher 38 Studios, founded by famed baseball pitcher Curt Schilling, has announced it has licensed Unreal Engine 3 to power its upcoming PC MMO game.

Few details have still yet emerged about the forthcoming game, which is being art directed by Todd McFarlane and utilizing R. A. Salvatore for its story, but the latest release notes that the game will cover "an original IP made up of fantastical elements, settings, characters, creatures, rules, and experiences."

The game is expected to be released in late 2010 and will be accompanied by a number of other cross media releases. Gamasutra talked with the studio in 2007 to discuss the scope of its ambitions.

Said 38 president and CEO Brett Close, “38 Studios is uniquely positioned to deliver an unparalleled Online Entertainment Experience. Epic’s Unreal Engine 3 is best-of-breed, empowering developers with superior content creation tools, extensive middleware integration, and exceptional visual quality and rendering. Epic gets what it takes to make great games, and its Unreal Engine 3 toolset will allow our development team to prototype efficiently and achieve the signature visual quality and excellence we are striving for.”

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