Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [5]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Gargantuan Studios
Lead World Designer
 
Gargantuan Studios
Technical Art Director
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #114703
 
Warner Bros Games
Sr. Software Engineer, Engine - Surreal Software - #114006
 
Sony Computer Entertainment America
Developer Support Account Manager
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Levine Still On BioShock 2, AAA Rockstar Sequel In 2009, New Payne?
by Brandon Boyer
0 comments
Share RSS
 
 
March 12, 2008
 
Levine Still On  BioShock 2 , AAA Rockstar Sequel In 2009, New  Payne ?
Advertisement
In its call with investors following its Q1 results, Take-Two execs confirmed that BioShock producer was still involved in the 2K Marin sequel, that 2009 would bring another sequel to a triple-A Rockstar game, and hinted at the possibility of a new Max Payne title as film production ramps up.

Asked why the BioShock IP had moved to 2K Marin, and whether Levine was still attached to the project, company CEO Ben Feder said that Levine was a "terrific asset to the company," and that he was working on both BioShock 2 and a different IP.

2K Boston and Australia were both working on a new title, he said, but that was "not to say Ken is not involved" in the continuation of the BioShock franchise.

Future Rockstar

Asked where Rockstar might be headed now that production of Grand Theft Auto IV was winding down, company execs said that in addition to the Xbox 360 downloadable content expected in both Q4 of this year and in 2009, the company would be releasing "at least one major sequel in 2009," though no further details were given beyond saying the game would be a "triple A sequel."

Uncorking Payne

The company was also questioned about the prospects for a new volume in the Max Payne franchise, given more recent news on the forthcoming movie version has been surfacing.

Chairman Strauss Zelnick cryptically alluded to an Orson Welles commercial, saying "we will sell no wine before its time" -- in other words, would release no details before they were ready -- but added that there were "a lot of interesting things going on."

The EA Factor

Throughout the call, all executives stressed that the forthcoming quarter, fiscal year, and into 2009 were well positioned to "reap the benefits" of both the company's turnaround plan, and its stable of owned IP and industry talent.

The call opened with Zelnick's reiteration of prior company releases saying that EA's "unsolicited" offer of $26 a share drastically undervalued the company, and failed to compensate Take-Two shareholders for the synergies EA would receive should the acquisition go through.

Zelnick went through its IP sales numbers: GTA selling 66 million units to date, Midnight Club 11.5 million, Civilization 8 million, Max Payne 7 million, Mafia 2 million, BioShock 2 million, Red Dead Revolver, Manhunt, and Bully all 1.5 million, and Carnival Games approaching 1 million sold thus far.

Feder reiterated as well that the board and ownership was continuing to work to transform the company, increasing its strength and its value for shareholders, and make it "the most creative, innovative, and efficient" company in the industry.
 
   
 
Comments

none
 
Comment:
 


Submit Comment