My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
Letting the Player Find the Fun
 
Using Small Studios As Stepping Stones In Your Career [2]
 
Maturity, Challenge, Art and Games
 
Combat Analysis: Guacamelee
 
Kickstarter Fu
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
2K Games
Tools Programmer - 2K Games
 
2K Games
Graphics Programmer - 2K Games
 
2K Games
Engine Programmer - 2K Games
 
GREE International
Senior Product Manager, Growth and Revenue
 
GREE International
Business Intelligence Data Analyst
 
Synergy Blue
3D Artist / Animator
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
Stardock’s
Turn-based Fantasy
Strategy PC...
 
indiePub’s trifecta
of deals
 
Indie Narrative /
Strategy Game 7 Grand
Steps Will...
 
Undead Hunt available now
for Android
 
And now another message
from our good friend...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
High Moon's O'Connor Talks Unreal Engine 3 PS3,  Gears
High Moon's O'Connor Talks Unreal Engine 3 PS3, Gears
 

March 14, 2008   |   By Christian Nutt, Staff

Comments Post A Comment

More: Console/PC





As part of an in-depth new Gamasutra interview, High Moon VP Paul O'Connor (The Bourne Conspiracy) has been discussing Unreal Engine on PlayStation 3 and Gears Of War's impressive behind-the-scenes structure.

Vivendi-owned High Moon, which previously worked on Darkwatch, is currently preparing the Unreal Engine 3-utilizing action title The Bourne Conspiracy for Xbox 360 and PlayStation 3.

So, when asked in this early 2008 interview: "Do you have anything to say about the development process on doing multiplatform games?", O'Connor explained of the creation of his title:

"We needed a lot of support on Unreal to make it run on the PlayStation 3. We got caught in the same crunch as everybody else when [Epic] finalized Gears [Of War], so that definitely slowed down the PS3 support at the time.

But, that being said, the guys have done extraordinary work with the PS3, and it's just about ready to pipeline."


O'Connor elaborated on the apparently largely out of the way trials and tribulations of simultaneous SKU development with Unreal Engine 3, explaining:

"I don't want to badmouth Unreal. It's an awesome toolset. We wouldn't be where we were if not for Unreal.

Their support has been as good as it could be for a company that's had its attention so divided between supporting the developer community and making their own game. But we had to roll a lot of our own stuff on the PS3."


Later in the interview, O'Connor also mentioned the influence of Epic's Gears Of War on the game's design elements, explaining:

"A key part of the shooting is that we have a cover system. We used Unreal 3, as you know, so our guys had the luxury of picking and choosing the parts of the Gears of War cover system that we thought that fits the Bourne shooting experience."

When asked to clarify that Epic handed over the Gears Of War source code as part of Unreal Engine 3 license, O'Connor explained:

"We got the whole level layout, too. That was a cold bath for my guys when they saw how they built the Gears of War levels. They look a lot more complex than they are. They're brilliantly executed in that regard."

You can now read the full Gamasutra feature on the subject, including plenty more from O'Connor on adapting a licensed IP into a compelling game - both in terms of story and gameplay.
 
 
Top Stories

image
Xbox One is Microsoft's biggest play for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Indies on Xbone: Where's the beef?
image
'If you're backwards compatible, you're really backwards.'


   
 
Comments


none
 
Comment:
 




 
UBM Tech