Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [7]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Double Fusion, NCsoft Partner For In-Game City Of Heroes Ads
by Leigh Alexander
0 comments
Share RSS
 
 
April 3, 2008
 
Double Fusion, NCsoft Partner For In-Game  City Of Heroes  Ads
Advertisement
In-game advertising firm Double Fusion has announced a partnership with NCsoft (Guild Wars, Lineage) to place brands in City of Heroes to help fund ongoing development of the subscription MMO.

Double Fusion says it will bring brands into the comic book-based MMO - which recently transferred development from Cryptic to an NCSoft-backed Bay Area studio with many of the same developers - stating that its modern urban setting makes it "an ideal environment for unobtrusive in-game advertising."

Both companies feel the ad partnership will lend realism to City of Heroes, and NCsoft says it plans to use all of the ad revenue to fund further development for the game, which will still be funded chiefly by a mandatory subscription. Additionally, players may opt out of advertising.

Beyond that, NCsoft also says it will use Double Fusion's technology to display player-created content in the game, but as yet provided no further details on the extent of the program.

Brian Clayton, general manager of NCsoft's Northern California studio, commented, "City of Heroes is a key property for NCsoft and we take great care to grow and nurture our player community. We are pleased to work with Double Fusion on City of Heroes, as they have demonstrated sensitivity to the needs of our community and fundamentally understand how advertising can bring value to the players when executed gracefully, and in the appropriate context."

"In addition to allowing any of our players to opt-out if they so choose," he added, "their flexible technology will not only allow us to bring brand messages into the game but also provide a fun, new platform for displaying player-created materials."

[UPDATE: A post on the official City Of Heroes website by development manager Brian Clayton explains: "How far do we plan to take these optional in-game ads? Initially, we are limiting ads to the exact same fictitious billboard placements that are already in the game."

He also added: "So beyond all of this, what benefit does leaving optional in-game advertising “on” bring to the players? Why should you not opt-out? All ad revenue dollars go directly to the further development of the game, which means more great content than ever before! As we have made it pretty clear lately, with the acquisition of City of Heroes from Cryptic Studios last November, we are entering a major phase of reinvestment for the game (and brand).

Our development costs are ramping up in a major way as we look to literally double the team this year to accommodate big plans for the short, medium and long term. Optional in-game advertising is another revenue stream that helps us to accomplish all of this at no additional expense to our players. Ultimately, we leave it up to you, the players, to decide which experience you prefer."]
 
   
 
Comments

none
 
Comment:
 


Submit Comment