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Crytek To Abandon PC Exclusive Titles
by David Jenkins
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April 30, 2008
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Speaking in an interview with Croatian consumer website PC Play, Crytek president Cevat Yerli has indicated that the company will no longer produce any PC exclusive game titles - following relatively disappointing sales of the critically acclaimed Crysis.
“We are suffering currently from the huge piracy that is encompassing Crysis,” said Yerli. “We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC gaming, piracy.”
“To the degree PC gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more,” he added. “It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in the future. We are going to support PC, but not exclusively anymore.”
Although many have voiced concerns over the level of piracy in the PC games market, analysts - including Wedbush Morgan's Michael Pachter - have suggested that the sales of Crysis were also impacted by the high system requirements needed to run the game with graphical settings set to a high level.
Continuing in the PC Play interview, Yerli indicated that there were still no plans to create a console version of the original Crysis. He also re-confirmed that the game was originally conceived as a trilogy, with any future iterations now implied to be designed with both PCs and consoles in mind.
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I love how bad game designers blame PC piracy for their dismal sales. Don't get me wrong; Crysis was "technically" amazing. However, the underlying game design sucked IMO. It was a brilliant tech demo, but a bad game nevertheless.
As far as design, I couldnt even play Crysis, even on my spanking brand new Vista run machine....
There are a lot of PC only games that sell well, so don't blame it on piracy.
Are there?
http://www.gamasutra.com/php-bin/news_index.php?story=17129
ONE game cleared a million in 2007. COD4 was good, right? Yet it sold under 400k on PC. Even Infinity Ward has commented on how huge COD4 is on torrent sites.
I'm a PC game but I think they're making the right move. It's just not profitable to make PC games anymore.
but, I also agree with the fact that Crysis was targeted to players with uber PCs, and I personally am a PC gamer primarily, and knowing my mid-range couldn't handle it very well, I haven't played this game, on the other hand COD4 was exceptionally well built and it ran on max with no problem, so are source games and Unreal games, so I think the technology also played a part in Crysis' low sales
As I've learned from experience, next years PC will probably cut it so I'll leave it till then. And as for my friends, they gave up on PC gaming due to hardware costs of keeping up. When I play with my mates, it's on consoles now. Less hassel too.
What there are to make Warcraft III, a old title, to sell so well in both markets? The fact that the game is hard to NOT run, you can run the game anywhere...
Crysis: Here Crysis sold more legally than ilegally, why is that? Because people that buy games ilegally are usually poor people, and poor people can not even think of running Crysis...
Btw: I made a survey on the university asking what games a person played (remembering that a national survey said that only 1% of our population is on university, and that this is the same 1% richest population on the country), results:
Warcraft III: 50 players, 40 regular players, 29 legal owners...
Unreal 2004: 34 players, 22 legal owners
Unreal 3, Crysis and Bioshock: All three games I found below 10 players, Crysis being the worst one, with a 3 persons that bought the game, 2 original copies and 1 illegal download copy...
Also another intersting note: The 3 Crysis owners said that the game suck... And the 2 that bought the game legally got so upset of spending money on a stupid game that they now got pirated copies of the other games instead of original copies (other games: Bioshock and U3)
Now I do acknowledge the fact that the game wasn't practical for its time in terms of widespread consumption. Many people simply didn't have the technology to properly run the game. I sure didn't and I still don't.
But ultimately, I can't help but suspect piracy the most.
The problem here is all anyone cares about is graphics. IGN gave this game a 9.4! How many points is plot worth? Zero I guess. Who cares how pretty the game is if I always have to be a Marine. Or a space Marine. Or a WWII Marine. How come no main character is ever in the Navy or the Air Force? Game companies are making the same game over and over and over with slightly better graphics - that you need TWO $400 graphics cards working together to see!
Why is PC gaming not doing so well? Because game developers keep developing WWII shooters dumbed down so they can also be on consoles. No PC exclusives = no innovation.
Anyway, when I first read a plot summary for Crysis I thought it was a joke. I couldn't imagine anything so overdone and uninspired was meant to be taken seriously. Crytek evidently thought graphics were the only thing that was important in a game. I guess the joke's on them! :)
Game developers take note.
For that kind of personal tech demo you do not want to pay the 40€. Instead you pay the price for a game like CoD4 with a thrilling gameplay or a very long lasting game like Total War (Medieval).
The problem wasn't just piracy or the system requirements. Neither of those will totally sink a game on its own. But mixed together, they are deadly. You end up with a situation where the only people who can run your games are the super-hardcore game freaks who are almost certain to pirate it.
Definately one of the best FPS games out there.
It was worth every penny, and I will be playing it for sometime to come.
I buy FPS games like they are candy, I support my industry.
Did any of these people who are complaining about Crysis ever play the demo ? I played the demo about a dozen times before buying the game. The environments are immense, the battle is intense and this game makes HALO look like a bad joke. If your system is not good enough then build a better one.
As far as piracy goes...well...personal computer games have ALWAYS suffered from piracy as far back as the 70's. There really is no way around it.
Where there is a will to steal, there is a way.
Tynan was correct about some hardcore gamers who know how to pirate and do so without hesitation also being the exact target audience for Crysis.
Whereas games like Sins of a Solar Empire are targeted for older more mature law abiding audiences. Look at Galactic Civilizations, that game had no copy protection at all, but wasn't pirated because it is for an older audience as well. It's turn based... what pirate would ever lower themselves to steal an un-copyprotected turn based game ? ;)
So technology doesn't always equal success, that's why you need to do the math of marketing. To detemermine the amount of work needed for a title and the expected sales figures of said title. Frankly, Crytek's reaction is rather surprising. I mean Crysis was not tied into any kind of online protection scheme, it had no extremely revolutionary game mechanics like Half Life 2 or Bioshock. And it's action is targeting a much younger ( and poor ) audience. If they could have made this game for a lot less money, it would have made sense as an investment. But if you're going to spend 5 years making a game for the PC, you had better be targeting a larger more mature audience with a lot more leeway as to hardware requirements. Look at World of Warcraft, that game runs on almost anything, and yet they only make over a billion dollars a year ; )