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id Announces Internally-Developed Doom 4
by Chris Remo
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May 7, 2008
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Mesquite, Texas-based independent developer id Software has announced that it is currently developing the fourth game in the long-running Doom franchise, a series notable for helping define the first-person shooter genre.
Doom 4 will be developed in-house at id. The company has not released an internally-developed game since 2004's Doom 3; it is currently also working on the Mad Max-esque post-apocalyptic shooter Rage.
No platforms were announced, but the new game is likely to be heading to PC, Xbox 360, and PS3. With the announcement of Rage came details on id's new multiplatform engine tech, known as id Tech 5.
Since the release of Doom 3, id has produced the externally-developed Quake 4 (Raven Software) and Enemy Territory: Quake Wars (Splash Damage). In the last decade, it has gone significant amounts of time between its own internal releases, making the current setup of two teams on large titles unusual for the company.
Said CEO Todd Hollenshead, "Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth."
No details were given on the content of the game or its expected release period. id Software has traditionally worked with publisher Activision but has not announced a partner for either Rage or Doom 4, and has confirmed in the past it has no existing exclusivity agreements.
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I will love to see it :) I wanna play!
And of course, this mean that another cool thing will happen: Doom 3 engine will be released Open Source :) (ID release its previsious engine open source after the release of the lastest engine, always used on the lasted and coolest flagship game...)
John Carmack rules! (btw: I love Commander Keen series too!)
An open source engine like the one of Doom III would indeed be a highly valuable resource for your students and for (hobby) game developers, especially with the bump mapping and the particle effects as far as I remember the game.
What I am hoping is less scripting and therefore more intelligent enemies like the game F.E.A.R. showed us. Not only dark room -> flickering light -> zombie behind you -> shooting -> enter next room with blue card
Naaah, I am not a professor, I am the student :)
I'm curious to see if they use the MegaTexure technology to create huge Mars landscapes; it certainly would lend itself well to creating an "outdoor Doom" where you have to manage your air supply between stations or at least while you are not inside your vehicle. Day-Night cycles on the surface of Mars would present some interesting contrast (even if not dynamic cycles); freezing sub-zero nights and burning hot days. Traveling between buildings, much like in Doom3 could be expanded to very wide environments with fun vehicle game play to break up the monotony of corridor crawling. There could be less enemies during the day but the heat could exhaust your air faster.
Dropping the slow mundane tasks of searching through lockers for audio files and PDAs in favor of a couple more imps on the screen would be a nice touch. There's a real opportunity here to add an element for everyone. Players who like the old run-and-gun can drive straight to the next building and start killing while the more RPG style players are free to roam the outdoors in search of better weapons, armor, item, ammo, and maybe even a little perk like an expansion for your air tank or a hidden biosuit powerup. I'm sold! where can I buy it? =)
(can you tell I'm excited?)