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If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
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Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
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The Divnich Tapes: The Hardware Race And The 800-Pound Gorilla
by Jesse Divnich
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May 21, 2008
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[Throughout this week, EEDAR's director of analytical services Jesse Divnich is presenting exclusive Gamasutra analysis of April's hardware and software trends, using data from Electronic Entertainment Design and Research (EEDAR), The simExchange, NPD, IGN GamerMetrics, and GameTrailers.
Today's chart analysis examines year-over-year data to argue against price cuts for the Xbox 360 and PlayStation 3. Previously: the implications of April's underperforming software sales and Microsoft and Sony's GTA IV victories.]
Every month, we include a year-to-date sales graph for the hardware units so that we can get a big picture view of the current hardware situation.
This month (and likely going forward), I will include a year-over-year hardware graph so that we may not only reflect the current hardware situation, but also distinguish how they are doing compared to last year.
To no surprise, Nintendo dominated another month; it even outsold the combined sum of the other two home consoles. Both the PS3 and the 360 came in under 200,000 units sold, a first for 2008.
This has led many to question the effectiveness of their current pricing and promotional strategies, but there are many who are against a change in their strategy and point to the year-over-year increases in hardware units.

Those critics against a price cut are actually right, the PS3 and the 360 are both on track to sell more units than last year, and I agree that both systems could achieve positive year-over-year sales without a price cut in 2008. Unfortunately, it is simply too hard to ignore the 800-pound Donkey Kong in the room.
The Wii’s success and market share is so massive, it is hard for me to consider that there is anything the PS3 or the 360 could do to pilfer some potential Wii buyers over to their side. It is almost as if both console manufacturers have given up and already conceded unit-based victory to the Wii.

Another interesting note on the hardware side is the decrease in year-over-year hardware sales for the Nintendo DS, the first in over a year.
What likely happened is that Nintendo front-loaded many of its sales in March with the release of new hardware SKUs that sported new colors. This is not likely a trend that will continue, and even if it was, Nintendo has plenty of price-cutting room to keep units above the 50K-a-week threshold until its next handheld is set to release.
I always encourage comments on my articles, and for this particular one, I would love to hear the different opinions on whether or not the PS3 or the Xbox 360 should drop its price.
Keep in mind this one aspect -- if the PS3 or the Xbox 360 drop in price, they would no longer make a profit on each system sold and would solely rest on the increase in royalty revenue from extra software sold.
[Jesse Divnich currently serves as the director of analytical services at Electronic Entertainment Design and Research (EEDAR). The following is the views and opinions of one person and not of EEDAR, The simExchange, GamerMetrics, or Gametrailers.]
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As an aside, I liked Cory Doctorow's idea in Little Brother that the next gen of Xboxes are given away for free and the price gouging happens for the games instead. But in his future, that method fails MS.
And because most people don't see any added value in these features, they can't see why they're being forced to pay for them. I do think both the Xbox 360 and PS3 need a price cut to be considered competitors in this generation of consoles. The Xbox 360 Arcade has similar features to the Wii, so it would only need to drop to $250. Microsoft then could drop the other two SKUs down $30 or really push ahead of Sony and drop the prices $50 for the higher models.
Sony needs to drop its price at least $100. But with everything Song removed from the PS3 since its launch date, Sony has removed most of the features that would have made it worth $400. Sony has dropped backwards compatibility, removed memory card slot, halved USB ports, and slashed storage space. Sony may have released the daulshock3 controller, but you'll have to spend another $55 after you buy the system. And to add rumble to older games you'll need to download patches to the now measly 40GB HDD. Not an efficient solution. Even if Sony drops the price $150, I don't see it getting the sales increase the Xbox 360 would. And there is no guarantee that Sony won't remove anything else to lower cost. The only thing left that Sony could possibly drop to lower cost is the hard drive, but that would kill sales when people find out that the PS3 would be a BYOHDD (bring your own hard disk drive).
There are just two things to ponder:
1- Why hasn't Nintendo lowered the Wii price? If not for making it more market friendly because they can do it without losing any money. Other years Nintendo (with a system lagging behind) always said that the first reason to make a price cut was because the cost of manufacturing systems always lowers as the time passes. Greedy, greedy Nintendo...
2- What would happen next generation? Nintendo may up the system specs to make third-parties happy so it will level the graphical capabilities of the systems. What would Microsoft or Sony do?
Regarding Mr. Obregon's question about why Nintendo hasn't dropped their price, why would they? Their system is still selling as soon as stocked. Cutting the price would only increment demand, which is already not met. Let's remember that Nintendo is a pure video game company. If they fail in their measurement of the market, they are terribly hurt. Thankfully they discovered Pokemon, something that has allowed them to expand to several other markets, but since they are tightly related to video gaming, they are likely to suffer in a similar measure. They need to make as much money as possible while they can.
Regarding his second question, that is what happens when you disrupt the market. Will they launch even more powerful versions of their consoles? Will they go family-friendly? Will they wait until Nintendo makes its first move to decide? What will Nintendo do? Will they push technology hard or provide a relatively better powered machine, expanding what Wii can do? Apple is a good example: the iPods have been relatively unchanged in terms of what they can do, all they do is reduce its size to maximize power, and to increase storage. Not much else is needed (other than pumping 720p for HD output).
Interesting point that the Nintendo DS decreased its numbers. Indeed, let's remember that it got a price cut in America only. In Europe and Japan it is still selling at the original price (and in Japan's case, the Nintendo DS Lite price is $10 higher than the original Nintendo DS). With the huge total install base and in each territory, they don't really need to push more hardware. It has been demonstrated through list of best selling video games in every territory, too, that the PlayStation Portable has no power to push software. 50,000 units/week seems a good number at which to execute a price adjust, but I would think they will do what Sony did with the PlayStation 2: keep it at $129 until the new handheld (not revision, but instead the sequel to Nintendo DS), then drop it to $99.
Finally, about the drop prices: Microsoft won't lower their price unless Sony does. They have twice the install base of the PlayStation 3, and still move more software. So, the question is whether Sony will drop their price. Personally, I don't think so. Xbox 360 and PlayStation 3 have been at a stalemate for several months in a row. Sicne Sony is counting on their exclusives to drive hardware sales above Microsoft's ones, I don't think they won't change their mentality now.
That's a funny idea regarding the company that can't give you a wireless card with a $400 console, or even let you play games online without charging you extra.