Latest News
spacer View All spacer
 
February 10, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [20]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2010
 
THQ
Animator - Motion Builder (contract)
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Valve Announces Steam Cloud Game-Saving Feature
by Chris Remo
1 comments
Share RSS
 
 
May 30, 2008
 
Valve Announces Steam Cloud Game-Saving Feature
Advertisement
During yesterday's Seattle press event attended by Gamasutra and intended to highlight digital distribution and dispel fears that PC gaming is a troubled market, Valve announced upcoming features to be included in its Steam download platform.

When released and integrated into games, the Steam Cloud will allow users to access their game-generated data such as saves or key bindings from any Steam-equipped PC. The service already allows players to run titles they own anywhere as long as they log into their Steam account, but all further data is stored locally.

When the Steam Cloud is first rolled out, it will be applied to Valve's existing titles. Valve's John Cook specifically pointed out the Half-Life franchise as well as Counter-Strike and Team Fortress 2 as titles whose saves and configuration options will become persistent across a user's Steam account.

Game-generated data will be stored server-side. There will be no quotas or limits on how much data a player can store per game.

Developers must add Steam Cloud support to individual titles, so - with the exception of Valve's own games - it is likely to mainly be used in forthcoming titles. Like the rest of Steamworks, Valve's recently-released feature suite for developers, the Steam Cloud is free to implement.

No timeframe was given for the Steam Cloud's release beyond the "near future," but Valve did look a bit further, sketching out a number of planned features for Steam.

Still within the near future, Valve expects to add driver auto-updating and a per-game system requirements checker, which aim to make the overall PC experience more comprehensible and accessible to users.

As Valve's Robin Walker pointed out, a requirements checker would be able to access the vast amount of user performance statistics Valve already maintains via Steam, providing an accurate, empirical system. Gabe Newell looked further, imagining a feature that recommends specific hardware upgrades to users that would give them the best dollars-to-frames-per-second benefit.

For the Steam Community, Valve plans to expand event planning functionality to include RSVPs and a calendar function, as well as support for "official" developer-created communities to create feedback channels.

The storefront itself will see localized pricing, more available payment methods, game recommendations based on buying history, and a shopping cart.
 
   
 
Comments

Anonymous
profile image
"Gabe Newell looked further, imagining a feature that recommends specific hardware upgrades to users that would give them the best dollars-to-frames-per-second benefit."

Let's just hope that Valve won't be getting kickbacks from hardware manufacturers that they end up recommending.


none
 
Comment:
 


Submit Comment