Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
Technical Art Director
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Pachter: Nintendo Prioritizing Europe For Wii Fit
by David Jenkins
0 comments
Share RSS
 
 
June 2, 2008
 
Pachter: Nintendo Prioritizing Europe For  Wii Fit
Advertisement
Wedbush Morgan Securities analyst Michael Pachter has claimed that hardware shortages of recently released fitness game Wii Fit are in part due to Nintendo diverting stock to Europe, in order to take advantage of the currently strong euro.

As quoted by the Los Angeles Times, Pachter suggests that Nintendo is sending four times as many units to Europe – where the $90 hardware and software bundle was originally released in April. Pachter estimates that only 500,000 units have so far been shipped to North America, compared to 2 million in Europe.

Wii Fit has already sold over 2 million units in Japan, where it launched in December, and has remained a constant in the top software sales charts ever since. The game has been largely sold out since launch in North America, with retail chain GameStop also voicing concern over supply.

"The shortage demonstrates one consequence of the weak dollar. We're seeing companies ignore their largest market simply because they can make a greater profit elsewhere," quoted the Los Angeles Times of Pachter. "They know that Americans will be just as fat a few months from now," he continued, at a point when Nintendo may divert shipments back to the U.S.

The newspaper also quotes IDC analyst Billy Pidgeon, who suggests that the shortages could be a more serious problem for Nintendo. "When does the consumer get frustrated and move on?” said Pidgeon. "So far, the Wii still has cachet, but the fact that consumers can't find a Wii or a Wii Fit is definitely a missed opportunity."
 
   
 
Comments

none
 
Comment:
 


Submit Comment