He later stopped developing for it; the also-anonymous Icefrog took his place. Icefrog responded to an interview request with “I usually prefer to not do interviews” (he hasn’t done one anywhere yet). | Maurício Gomes |
|
|
I am a DotA player, and in fact I used this around as a example of good level design, they sometimes do subtle changes trying to fix subtle things that can inbalance the game, like when they changed the level (the physical one, the terrain) where a boss character is, because when the terrain was completly leveled, the players could easily exploit the other team without dangers (watching from a distance, then jumping in and stealing the boss kill without any danger...) where now, you can only see the boss from the entrance of his area, but everyone inside his area and also see people at the entrance, so if a player wants to scout the boss area now he needs to be a proper scout (being invisible for example, or fast enough to show-up, see and run, or have a large field of vision)
Also, even the way that the trees are positioned can give advantages to players, there are many videos about DotA on youtube, in one of them there are a player using the hero named "Lina" (a mage with 3 diffrent long range spells), this player was dieing, but he cleverly managed to fit himself between some trees, in a way that the other team do not saw him, but he saw the other team (Because the allied players and the allied army share their vision), from the middle of the trees he launched some cleverly placed spells and ended killing the entire opposing team, while that team just tried to figure out why they died... Also many sistems were created to help players ensure that no griefers will mess their games, the external one already cited in the article (banlist), where the players put there the ones that keep messing with the game (ex: there are some griefers that their especiality is to start a game, kill themselves on the hands of the enemy team, that is called "feeding" and them quitting the game, ensuring that his "allied" team will lose (unless they are geniouses), and several in-game systems, the lastest one for example is a system that when you steal a item it stops working... Some players got mad since that meant that they could not steal items from careless adversaries (you can not get items from another character, only from the ground), but the majority of the players got happy, because this also prevented allied griefers to steal your own itens (in fact this only ensure that the item will not work, there are still creative people that steal a item and drop it at the feet of the boss for example...) Also once there was a character that they fixed in a single day, because the character had a "gameplay bug", that is: the character had two abilities that altough worked as planned and such, in a ocassion they were stupidly overpowered: one hability reflected ANY enemy attack to everyone in a area, but it was a small change to happen (but at that time, the chance was fairly big), the other is that the character could create instantenous copies of himself that show up in every enemy hero of the map (btw: remember what I said of scouting the boss? here is another usefull hability to do that), the players discovered that with the strong copies (Icefrog made them weaker) and the high change of reflecting damage, players could make the copies show up when the enemy team was in their "fountain" (it is a structure that has a REALLY POWERFULL attack, and that also heals the allies, meaning that when someone is badly hurt he will be there near the fountain to heal himself...), the result is that the massive attack of the fountain against the copies got reflected and everyone near died, without any risk to the character that done that, the player obviously as soon as that was discovered, stormed the foruns, and Icefrog was fast to deliver a new version now properly balanced. |
|
|
| Anonymous |
|
I think a huge part of tolerating the intensly steep learning curve is the price of the game... FREE.
i would not play it if i was being charged money |
|
|
| Christopher Plummer |
|
|
Does anyone remember the Bunker Mod from Starcraft? This reminds me of a more advanced and multiplayer version of that.
|
|
|
| Eric Han |
|
I am actually a new DotA player after playing a couple years of World of Warcraft. The thing that obviously struck me first was that a game only lasted about 30 minutes, or an hour at the max, whereas, a World of Wacraft raid could take several hours. I am an older gamer, and don’t have the time and luxury to be able to sit at my computer anymore and raid with my guild mates.
My friends actually got me started on DotA, and I love the high player vs. player (pvp) aspect, but my only problem was that sometimes it seemed too hardcore of a pvp aspect. As a new player I obviously do not know much about the game, and learned the hard way that some people don’t appreciate having me in their game. Feeling unwelcomed in a game doesn’t offer much in the ways of wanting to come back. I love the wide variety of characters to choose from, and the concept of item upgrading, but as a new player it all seems too much for me to learn, and sometimes I get overwhelmed by all the things I have to keep track of. One game seemed just as intense as doing like a 40-man raid in World of Warcraft. Also, it’s a great mod, but for an old game. I like playing with friends, but you have to admit that Warcraft 3 is an old game. Games like Starcraft have finally come out with a new release, and even Counterstrike mod for the original Half-Life game got a new face in Counterstrike Source for the Half-Life 2 engine. It’s a great game; I just wish to see a new face for it. The mod has got a lot of pros and cons, as do most games, and I just can see it doing better, with like more types of maps, and maybe a training level or teaching new players how to play. The game community seems much focused on its hardcore players, and trying to hold tournaments and competitions, and as a new player it’s hard for me to break into that society. |
|
|
| Anonymous |
|
One aspect of DotA the author didn't mention was the item recipe system contributed by Guinsoo. The heroes are great on their own, but what makes DotA feel so much more interesting is the use of items and their evolution during each game. If you're unfamilare with this, the way it works is some items, when combined, create greater items and thus creating a whole new element of strategy.
|
|
|
| Anonymous |
|
There is no doubt that DotA is an incredible game. But what's more impressive is the mod's success despite its origins and evolution. It's amazing how the complexities of DotA came from a couple of individuals (Eul, Guinsoo, and Icefrog) with the support of the community.
|
|
|
| Gustav Seymore |
|
I am glad someone has finally written about DotA here. I play dota a lot and I find it amazing how one mod can continually improve and see to the communities needs. It is one of the best designed games around and it's re-playability is proof of that. I often compare it to a modern version of Chess, where there are a simple set of rules yet bottomless depth of play.
|
|
|
| Matthew Bozarth |
|
Let's all take a minute to weep for the fans of the original Eul version. We feel that All Stars is sort of a ripoff is in comparison is imbalanced and poorly paced. :P
One thing I think should be mentioned is that Gas Powered Games is making a game called Demigod that looks to be inspired by DotA. http://www.demigodthegame.com/ |
|
|
| Eric Lagel |
|
I would say DotA is definitely more complex than chess, but it has, indeed, infinite replayability. It would also be fair to remind that any multiplayer game has infinite replayability by nature, but this one is indeed still enjoyable 5 years still after the first time I tried it.
As underlined in this great article, there is some kind of magic that makes this mod so successful. It is most certainly because of the community that this has lasted so long with such an incredible success. And I do agree that the devs do an amazing job. If Icefrog is looking for a job, he definitely should contact me :). |
|
|
| Tom Kammerer |
|
Matthew Bozarth ,
Awsome comment, I have been a daily DOTA fan since the very first version launched months after the launch of wc3. Eul has forever been my idol not icefrog or guinsoo and i got a little upset when icefrog got alot of the attention in this article. Dont get me wrong he is an awsome person to keep dota what it should be but Eul needs to make himself heard. I want to see a relaunch of the orginal on battle.net. His version with his orginal heros was the true spark of every tower/base defense game on battle.net. Before Eul it was all Starcraft inspired custom games, like the old SC tower d build em up games (AKA DukeWintermaul) and the CTF games. Eul deserves alot more say than anyone involved with DOTA. all i can say is, DEFENSE OF THE ANCIENTS its own game, its own price, its ownage brought to Gamestop's everywhere. It truly is a game gamers want. whether you have experienced it our not. period. |
|
|
| Tom Kammerer |
|
Matthew Bozarth ,
Awsome comment, I have been a daily DOTA fan since the very first version launched months after the launch of wc3. Eul has forever been my idol not icefrog or guinsoo and i got a little upset when icefrog got alot of the attention in this article. Dont get me wrong he is an awsome person to keep dota what it should be but Eul needs to make himself heard. I want to see a relaunch of the orginal on battle.net. His version with his orginal heros was the true spark of every tower/base defense game on battle.net. Before Eul it was all Starcraft inspired custom games, like the old SC tower d build em up games (AKA DukeWintermaul) and the CTF games. Eul deserves alot more say than anyone involved with DOTA. all i can say is, DEFENSE OF THE ANCIENTS its own game, its own price, its ownage brought to Gamestop's everywhere. It truly is a game gamers want. whether you have experienced it our not. period. |
|
|
| Anonymous |
|
lots of companys are making dota clones.. the market is soon to be saturated with them. It will be interesting to see if DOTA players are willing to pay for a product, when they can have the same if not better experience playing dota.
I am half expecting a dota game mode in the next starcraft :P |
|
|
| Anonymous |
|
Where DotA really falls short is in its player management. As described above, there are little to no methods to match players effectively and there are no ways of balancing crooked games once they have started.
There are some systems that have been created such as the Ban List to prevent players from playing with those who are undesirable. But it is still third party software and it would be so much nicer if it was part of the game itself. |
|
|
| Anonymous |
|
Let's not forget the time when we all started playing DotA, the unforgiving ridicule that we received for even the smallest mistake. Without proper player matching this was hard to avoid. >.
|
|
|
More: Console/PC, Exclusive