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News

  Product Dev VP Hirschmann Leaves LucasArts, Staff Downsized
by Eric Caoili, Brandon Boyer
4 comments
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June 6, 2008
 
Product Dev VP Hirschmann Leaves LucasArts, Staff Downsized
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Following former president Jim Ward's resignation in February and this week's multi-platform video game release for Lego Indiana Jones, a LucasArts representative has confirmed to Gamasutra that the company did see a June 5th downsizing, and the departure of product development VP Peter Hirschmann.

The representative said Hirschmann's departure was a "mutual decision," and praised the "great things" he'd done during his tenure at the company, but was unable to confirm the rumored departure of Lego Indiana Jones producer Shawn Storc.

Rumors of the layoffs originated at gaming weblog Kotaku, who reported that approximately 50-100 of its employees had been laid off, including 80 percent of its staff in its Production Services department, which includes QA and Compliance, instead planning to outsource their jobs overseas.

The San Francisco-based company was also said to have let go of an unspecified amount of its art and programming employees, with the weblog suggesting that Hirschmann's departure was as part of the layoffs.

The LucasArts representative could only confirm that on June 5th the company "did have a lay off... for some of our workforce" but when asked about any further specific names said confirming individuals was "not fair to the people that have left, and not our policy."

The lay-offs follow this week's multi-platform and worldwide release of Lego Indiana Jones: The Original Adventures, which was developed by Traveller's Tales and published by LucasArts.

Former president Jim Ward stepped down from his position at LucasArts in February of this year, citing "personal reasons" for his exit. Ward headed the company's newly formed marketing division when he first joined Lucasfilm in 1997 before being named president in May 2004. Former Electronic Arts COO Darrell Rodriguez was appointed as LucasArts' new president in April.
 
   
 
Comments

Anonymous
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I think you should have left the first article up its more raw and real "reporting"... I mean it just sucks when you get the cookies and tang version of how things unfolded and you knoooooooow it didnt go over that way. "mutual decision," ---RIGHT

Guy1: yeah, we dont think you are performing up to par and the company is way in the red... Your fired!

Guy2: yeah, you know what, i think i agree with you. Where is my pink slip?

Tada "mutual decision,"

I think not. PH loved that company and wouldnt walk away in a "mutual decision,"

Ahhh the lies but hey thats how the world turns...

First article on this was way better.

Rob Lazenby
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LA has been in trouble for awhile, at least that what my friends who work there have stated.
I think there is a sense that games like Fracture are not really going to live up to their earlier hoped-for potential for sales, and that is going to cause considerable less profits.
Thus they are getting lean before the storm.

Chris Melby
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LArts should go back to their early days, when quality was a must and every other title didn't have Star, or Wars in it.

Christian Keichel
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I never understood the way LucasArts went in the last years, why they concentrated so much on such hardcore Star Wars games like Battlefront. I always thought they should take the Rogue Squadron games and bring them to a broader Hardware Base like PS2 and XBox or PS3 and XBox360. And why Lucas Arts employees try to tell people they couldn't fit their old Point & Click adventures to a Nintendo DS Cartridge is another thing I simply don't get.


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