Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
Technical Art Director
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Unangst: GFW Live Has Full Game Download Plans 'On The Roadmap'
by Christian Nutt, Staff
0 comments
Share RSS
 
 
July 24, 2008
 
Unangst: GFW Live Has Full Game Download Plans 'On The Roadmap'
Advertisement
Talking to Gamasutra during GameFest in Seattle, Microsoft's Kevin Unangst has been discussing the Games For Windows Live marketplace service for DLC later this year, revealing that full game downloads - potentially making the PC-based service into a Steam competitor - are also "definitely on the roadmap".

Gamasutra discussed the new GameFest announcement with Unangst, that Microsoft is removing all subscription fees from Games for Windows Live multiplayer services, and that the related Marketplace application will debut for the service this Fall.

We specifically asked whether the Marketplace service on PC would be similar to Xbox Live Marketplace. The executive explained:

"Although [the two services are] going to be connected... there's this common underpinning. Same friends list, same Gamertag, same currency. On the Xbox they're going to continue to do things that make sense for the console... on the PC side, what we're looking at that specifically delivers value to Windows games or Windows gamers.

It may... In fact, I'm not even going to say "may". It definitely is not always the same things that we're going to do. So those services are all in different directions, you'll have different types of content that we offer. It will offer DLC [downloadable content], PDLC [paid downloadable content], it will offer demos and trailers and the things you'd expect from a marketplace."

Moving on, Gamasutra asked Unangst whether Microsoft has discussed or is anticipating full game downloads through Games For Windows Live - as other Windows-based services such as Valve's Steam do - and Unangst commented:

"It's certainly on the roadmap. Not a focus for us with this Fall release. This Fall release is focused around how you add on game content or how you provide content that surrounds the game - trailers, demos, other things that you could do.

Certainly you will see full game downloads at some point. Nothing we're talking about for this fall.... All of the infrastructure certainly is there. Marketplace is a great first step. Once you've got that in place, there's no reason that we couldn't add that functionality at some point.

What we're not talking about is any specific plans or timing for that. But the fact that I can get a demo or trailer or add-on content or new levels, the plumbing's clearly in place."

Gamasutra will debut the full interview with Unangst on the website in the near future.
 
   
 
Comments

none
 
Comment:
 


Submit Comment