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Cartoon Network, Funcom Choose Unity 3D For Casual MMOs
Cartoon Network, Funcom Choose Unity 3D For Casual MMOs
 

July 25, 2008   |   By Staff

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More: Console/PC, Programming





Unity Technologies, developer of the multi-platform 3D game development tool Unity (used to develop games including the Flashbang's web-based Off-Road Velociraptor Safari) has announced that Funcom and Cartoon Network have chosen the engine to create new MMOs.

Cartoon Network will be using the engine to create FusionFall, its forthcoming 3D children's MMO in development by Seoul-based Grigon Entertainment. Age of Conan and Anarchy Online developer Funcom have selected the engine to create a yet-unannounced "casual market MMO."

The Unity engine is Unity’s core technology, and allows the development of 3D game play in both downloadable and web formats, as seen on gaming sites including shockwave.com.

The latest version of the engine supports multiple terrain to "immerse gamers in an endless landscape, based on streamed data," expanded streaming resources, a full scripting API, and procedural characters to support fully customizable avatars.

In addition to PC, Mac and Wii formats, the company announced in March that it would be bringing the engine to the iPhone, and is currently in use by commercial developers like Codemasters and Freeverse, as well as in the serious games community for games like Global Conflicts: Palestine.

Said Funcom lead developer Lucas Meijer, "Unity 3D enables us to create game content for the Web, with higher production values than we've ever been able to do before."
 
 
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