Latest News
spacer View All spacer
 
February 9, 2010
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
 
Analysts: EA On The Right Track At Last
 
E3 2010 Registration Opens As Major Exhibitors Confirmed
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Fixing the GDC 2010 Schedule Builder
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [18]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Telltale Games
Senior Game Designer
 
Irrational Games
Multiplayer Level Designer
 
Toys for Bob / Activision
Senior Producer (Temporary)
 
Gameloft
Low Poly 3D Modeling / Texture Artist
 
Irrational Games
Level Designer
 
Rockstar North
Graphics Programmer
 
Rockstar North
Systems Programmer
 
Rockstar North
Tools Programmer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Gears Of War's Fergusson: Epic More Confident To 'Take Some Risks' In Gears 2 Story
by Christian Nutt, Staff
6 comments
Share RSS
 
 
August 29, 2008
 
 Gears Of War 's Fergusson: Epic More Confident To 'Take Some Risks' In  Gears 2  Story
Advertisement
Talking as part of an in-depth Gamasutra interview, Epic's Rod Fergusson has been discussing the story evolution for Gears Of War 2, suggesting "we weren't as confident as we should've been" for the first game's story, and revealing the game will be taking "some risks, story-wise" for the sequel.

Fergusson, who is the senior producer for the Gears of War franchise explained his role alongside Cliff Bleszinski helping with Gears Of War canon as follows:

"I'm kind of the continuity guy; I'm the one reviewing the book, and reviewing different aspects to make sure it makes sense in our universe; and we have a story team on the game... to make sure that it works within the game."

As he notes: "Because the franchise has gotten so big that when you're worrying about comic books, and novels, and movies, and just continuity of the story bible; there's a lot more to worry about in Gears Of War 2 than Gears Of War 1, where we were just focused on gameplay."

So how do you keep everything together when your franchise backstory and story is rapidly expanding?

Fergusson suggests: "It's a matter of having that balance of keeping the world open enough for choice and growth and whatever direction you want to take it, but at the same time it needs to have enough information to feed all the different mediums who request something from you."

Most interestingly, the Epic team now seems comfortable enough with the franchise scenario and storytelling methods to get more sophisticated with how the game's narrative is told.

The producer notes: "In [the first] Gears Of War, it's been a long time since Epic did a story-driven game, and so we weren't as confident as we should have been in telling the Gears 1 story, and there were certain choices that we didn't take, because we just weren't confident that we could pull it off, or that people would believe it, so we backed off of that.

He concludes: "And now, with Gears Of War 2, and the success we had with Gears 1, we feel a little bit more confident about that. One of the things that I think people are going to take away... [is that] people are going to walk away from the game, at the end of this experience, and go: 'They took some risks, story-wise, and I'm really surprised in that.'"

The full interview with Epic's Fergusson on Gear Of War 2 and the expansion of the franchise is now available on Gamasutra.
 
   
 
Comments

Luke Weatherlow
profile image
That is great! I'm glad to see epic is taking more effort to make Gears of War 2 have dynamic gameplay mixed with the a good story, it will definitely draw even more fans.

Chris Ferrario
profile image
Gears of War 1 had amazing immersive gameplay, and that's what made it a special game. I really hope they don't get too excited into making such a great story that Gears of War 2 becomes yet another "interactive B movie" and stays as immersive as the first...

Anonymous
profile image
They can't be serious about this, right? GOW had one of the worst stories in recent memory, and from what little has been shown, the sequel is just as bad. And unless they get a new VO director, the acting will still be pathetic.
It's a fun game, but this is not Bioshock, GTA, or even Max Payne.

Anonymous
profile image
Wot!! Gears of War had a story! Thats news to me.
I thought they'd created the game by going to the nearest school and asking a bunch of 12 year old boys what they'ld like to see in a game, and then proceed to cull from these any ideas that had any semblance of originality etc.
Once they'ld the design,story down pat, just slap some nice shiny bumpmaped models into it and then proceed to market the hell out of it.
Result, A surefire seller, I cant see them departing from a winning formula in GOW2, can you?

Christopher Shell
profile image
Well I guess more confidence to takes risks comes with more confidence of a return/profit on the investment.

Anonymous
profile image
Who here thinks that in order to have good gameplay you must have a suck-ass game story in the background? (Everyone who's hand is up, you are officially a moron.) It's not an either-or situation.

For all its interesting gameplay, the "story" behind GoW was retarded at best.


none
 
Comment:
 


Submit Comment