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News

  Analyst: Tiberium Cancellation Damages EA's Credibility
by Leigh Alexander
12 comments
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October 8, 2008
 
Analyst:  Tiberium  Cancellation Damages EA's Credibility
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While Electronic Arts says it recently canceled Command & Conquer FPS Tiberium because its quality just wasn't up to snuff, Janco Partners analyst Mike Hickey suggests such moves may be cause for concern.

"Continued lack of management execution and/or product quality, damages new management’s credibility and dampens our excitement for the company’s shares," says Hickey.

At the time EA canceled the title, which had been in development at its EA Los Angeles studio, the company declined to disclose how much money it had invested and said it had no plans to specify its losses from the aborted project.

Hickey expects EA to lower its expectations for its fiscal year performance -- nonetheless, the analyst says he's still "cautiously positive" on the company's prospects, expecting strong performance from Warhammer Online and encouraged by new IP like Dead Space and Mirror's Edge.

Wedbush Morgan analyst Michael Pachter adds a different opinion on what the cancellation might mean for EA -- he says canceling Tiberium actually adds credibility for the publisher as far as concern for game quality.

"Canceling a bad game goes a long way toward preserving the quality of the overall lineup," says Pachter.
 
   
 
Comments

Tim Carter
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This is why disciplined design and prototyping early on with small teams is necessary - so you don't wind up just pushing forward in a full production cycle on something even though it's bad.

On the other hand, it would seem more honourable if they finished the game they greenlit, then face the music. You started it, so man up and finish it.

Anonymous
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http://www.gamasutra.com/php-bin/news_index.php?story=20462#comments

Anonymous
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As a former EALA dev - I must say that I cannot stop smiling. Athough I'm very upset to see my friends and colleagues in this postion - it's about d*mn time the folks that drove that project into the ground be put before the firing squad that is the internet forum... I was wondering why I've been getting so many e-mails and calls from folks at EALA wanting to do lunch and catch up on things over the last few months...

Anonymous
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I'm a new hire at EA, and I gotta say I'm thrilled at this. Supposedly the new philosophy at EA is Quality Matters, and this is evidence of them backing up those words. Short term this might hurt EA's bottom line, but long term I think it's very encouraging.

Anonymous
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Michael Patcher is married to someone at EA or is a shareholder. Based on every single thing he's said about EA, "I'm convinced."

Anonymous
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Hicky is a little lost. Tiberium was already delayed until FY'10 before it was canceled. Why would canceling a game slated for the next fiscal year impact financial guidance the current year?

Second, This title was messed up long before the new CEO and management team arrived. When they did, and the dust settled, they said they were quality focused. Canceling a game because it doesn't meet quality expectations after you say you are going to cancel games that don't meet quality expectations doesn't seem like it should damage credibility.

Anonymous
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its good in the long term if they correct the problem. Keeping that game alive makes no sense.

Anonymous
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^^^^ PR from EA posing as anonymous posters on gamasutra makes no sense...

Anonymous
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anon 8 Oct 2008 at 11:11 pm PST

I agree. The cancellation is a fiscal and incredible loss of money. One poster claimed it was 40 million. Seems to me the middle managers at EALA are little slow to realize that burning through 40 mil is irresponsible.

Second if the new CEO being place was part of the cure, it was actually more than a 1 year the new CEO and GM were in place while Tiberuim was still running in production.

As it is, they still do not have 1 level completed from start to finish.

Irresponsible leadership, thus a loss of credibility.

Anonymous
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8 Oct 2008 at 11:54 am PST

Dont drink the kool aid bro, I was EA for 4 years and they had a new motto every quarter....

Michael Gehri
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So every month they play "Spin the wheel of Mottos!"!? :P

Anonymous
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So let me get this straight - EA shovels endless crappy sequels out for years, and analysts give them crap (and rightly so!) for moving copies just based on the EA sticker on the side.

And then, they change for the dramatically better and start caring about making very high quality games (Deadspace and Mirror's Edge will be the major tests of this, I think)... and now they get crap for cancelling a title that, by all reports, was going to be terrible?

This GIVES them credibility, it doesn't damage it. This is a ridiculous story.


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