Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Report: U.S. Mobile Gaming A Billion Dollar Industry
by Eric Caoili
0 comments
Share RSS
 
 
October 16, 2008
 
Report: U.S. Mobile Gaming A Billion Dollar Industry
Advertisement
A new report from market research group In-Stat claims that the fragmented, oft-maligned U.S. cellphone gaming market is already worth $1 billion.

Titled Mobile Applications Series: US Mobile Gaming 2008–2013, the report covers factors necessary to promoting awareness of mobile games, limitation to purchase, the iPhone's impact, and mobile gaming revenue forecasts for the U.S. and global markets through 2013.

According to In-Stat's research, continued momentum in the global mobile gaming market is expected to result in revenues topping $6.8 billion by 2013.

The report also includes results from the firm's 2008 Consumer Mobility Survey, which shows that of 2,000 respondents, 29.5% have played games on their mobile handsets.

Despite its predicted rapid growth, the market still faces significant challenges. "The mobile gaming development industry is highly fragmented due to the wide variety of mobile operating systems, available handsets, and lack of industry standardization," says In-Stat analyst Jill Meyers.

She continues: "This fragmentation has resulted in mobile developers and publishers making the difficult decision of spending finite resources developing games on the platforms they believe will have the best chance of success."
 
   
 
Comments

none
 
Comment:
 


Submit Comment