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Riccitiello: Prioritizing Profits Can Be 'The Beginning Of An End'
by Leigh Alexander
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October 21, 2008
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The music game battle between Rock Band and Guitar Hero: World Tour set to start this holiday season kicks off one of gaming's largest rivalries yet, and Electronic Arts CEO John Riccitiello is looking forward to it.
"Those rivalries are fun for people," he told Gamasutra in a recent interview. "It invests meaning in something that is inherently sort of frivolous and fun."
So what determines the edge in the rhythm game battle? "I think it's increasingly coming down to what songs, what artists are aligned with a particular product," Riccitiello said. "I happen to think that the Rock Band software is tighter, with Rock Band 2. But I think reviewers seem to give the edge to Rock Band."
Riccitiello declined to comment on the recent war of words between Activision CEO Bobby Kotick and Warner Music CEO Edgar Bronfman over who should pay who song royalties for video games.
But nobody plays Guitar Hero in the EA boss' neighborhood, he says. "My kids are the alpha gamers of the town. And I'm sure that whatever part of Beverly Hills Bobby Kotick lives in is a Guitar Hero neighborhood -- to the degree that they play games up there."
And Riccitiello feels that playing games, at least to some extent, is important to working in the industry. "Every now and then, I get an app for someone who wants to build video games, or market them... and they say they don't play them."
"I do think it would be amazing for someone to apply for a job with a newspaper who doesn’t read papers, or work at a Hollywood studio and not watch movies. I suppose it’s possible, but it is a little odd."
"I think companies go through cycles," Riccitiello adds. "The motivation to excecute on any form of media… you can seek to make profits, and then you'll make the most profitable games you can… or you can seek to make great games that are profitable."
"I tend to think you need to get a balance of both. The only thing that sustains itself is to make great entertainment, and great entertainment is profitable."
Riccitiello says that at any point in time, the quickest way to increase profits on a 24-month period is to cut research and development in the near term. "And companies go through cycles where they are on the drug of profits," he adds.
"They go through cycles... where profits rise, where all they do is pay attention to the Wall Street Journal and the [Financial Times], because they're very profitable, and that becomes a drug in and of itself. They'll do whatever they can to make that go further."
"That can be the beginning of an end," warns Riccitiello -- who readily admits when asked that EA has had similar problems in recent years that it's endeavoring to correct.
"I've not only seen it, I've experienced it," he notes. "I do think that I understand sort of the ebb and flow of these things."
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Offtopic:"Rocket Man"? Really?
Gamasutra cuts anonymous commenting, and this is what we get? I'd rather have random trolls post as Anon then remind me of No More Heroes bosses.
Anyways, I thought Rocket Man was a reference to the Japanese version of Mega Man.. Or was that Rock Man.. I don't recall now.
We no longer allow anonymous commenting, which effectively means we do not allow pseudonymous commenting either -- in spirit, they are identical.
Thanks!
Intrinsically some things which maximize revenue come with adverse consequences on game quality. (For example, Guitar Hero's last generation push toward in-game advertising.)
It's a careful balance act lest ye burn your bridges with the fanbase.
That kind of bothers me a little... There certainly could have been a better solution to this.
I agree completely! Hello marketing departments!
@Benjamin: I agree with you there. I'm not sure how we could discuss a solution without polluting comments for new articles, though.
@brandon: I don't think I agree with your remark. To get a job in marketing, you'd need to go through an interview, which is effectively marketing yourself for the position. That, in and of itself, is a test related to your position, and doing it well shows you can probably market well too (though like in anything, tests only show so much).
@Brandon: "most marketing folk I've met" is anecdotal evidence, and as such isn't a very good point of reference. I can easily say the opposite, does that counter your argument?
The commenters from those sites aren't used to the kind of discussion that normally goes on in these comments, and think that it's okay to flame, bicker and troll, all anonymously. I've seen several commenters express confusion and disappointment that they had to sign up with this "IGDA thing" in order to post their thoughts.
I suppose it's just the double-edged sword of capturing the attention of a different, much broader audience. In the end it can't be such a bad thing that the industry's journalists are finally trying to get their audience interested in the craft and ethics of their entertainment.