Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 29, 2014
arrowPress Releases
August 29, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Interview: How Xbox 360 Will Entice Casual Consumers
Interview: How Xbox 360 Will Entice Casual Consumers Exclusive
October 29, 2008 | By Christian Nutt, Leigh Alexander

October 29, 2008 | By Christian Nutt, Leigh Alexander
More: Console/PC, Exclusive

Microsoft has taken several initiatives in recent months to broaden the appeal of its Xbox 360 console to a more casual consumer.

Alongside price cuts and more family-friendly "channels" slated for the Live service, perhaps chief among these is the "New Xbox Experience," the extensive interface revamp behind which the company's making the biggest marketing push in the history of the Xbox 360 brand.

And in a portion of our interview published yesterday, group product manager Aaron Greenberg told Gamasutra that more broadly-appealing games are part of this strategy, too -- but is there a real transformation happening in the Xbox 360's consumer base in response?

"Sure," says Greenberg -- but games may not necessarily be what's driving it.

Price Is Key

"The challenge is that we know it's hard to reach a mainstream audience when your console is priced at three or four hundred bucks. So, I think, people underestimate the power of price. That is, actually... If I had to say, prioritizing those levers there, price would be the most important."

75 percent of last-gen console sales happened below the $200 price point, Greenberg maintains. "If you assume the same applies to this generation, we haven't even spoken to three quarters of the market until now."

"While you may have games that appeal to them, if they can't afford your console it doesn't matter what your content library is like."

The Entertainment Experience

According to Greenberg, for this newer, broader audience, a console purchase is "not just about games" -- consumers expect a broader entertainment experience included.

Interestingly, it would appear that was Sony's strategy with the rival PlayStation 3 right out of the gate, an approach that attracted criticism -- and prompted Sony to reverse its position, at least in the press -- from those who thought the PS3 should focus largely on games.

But Greenberg says that for Xbox 360, it's the right time to begin focusing on the full experience -- and Microsoft's partnership with video rental service Netflix is a lynchpin.

"That's why [we're] having the exclusive partnership we are launching with Netflix, building our video library between Netflix and everything we have in our video store," says Greenberg. He says that this season, Xbox 360 will have over 30,000 movies and TV shows available -- an on-demand library to rival that of satellite and cable providers.

"I think, you could argue that Xbox will have more entertainment from our box than any other device connected to your TV," says Greenberg. "We feel like being able to do that at a great value is definitely important in reaching those consumers."

Is The Consumer Equipped?

But also important in reaching those consumers is that those consumers are ready to be reached -- in order to access Live, receive the Netflix downloads and view on-demand movies, after all, the household requires a broadband internet connection, potentially even a router. We asked Greenberg if Microsoft has done any research into just how broad accessibility of these offerings really is.

The product manager's thoughts on accessibility, however, hinged largely on the relatability of the Netflix brand as an aid to attracting new consumer attention.

"It is interesting because what we find with a lot of mainstream consumers is that the experience has to be really simple, and also, they have to have a point of reference," Greenberg says. "It has to be somewhat familiar."

He says that Xbox 360's existing video store had done "extremely well for us," but that consumers that don't own Xbox 360s were unaware that they'd gain access to it with a Live-enabled console purchase.

"The fact is that as soon as we announced Netflix, everybody knew -- 'Wow, Netflix is on Xbox'," says Greenberg.

"People know what Netflix is. So, it is almost like announcing Netflix for a lot of mainstream consumers was like announcing entertainment content for the first time on the console."

And while he says the company's trying to make the Netflix service "super simple" to use -- "it's instant watch" -- he also seems to feel there is a sufficient user base adequately equipped on the technical side. Netflix on Xbox 360 can also check connection speeds and "center" video feeds based on them, he says.

"Most people have internet connectivity in their home now, high speed," says Greenberg, promising an "out of the box experience" to consumers "whether they're connected wired or wirelessly."

A setup and welcome channel complete with new intro videos should help with barrier to entry too, Greenberg adds. "So, we've made it a lot easier for new users to get in and have a good experience right out of the box. So, I think that is important as we're speaking to that more mainstream audience."

But What About The Games?

Back to the games, though -- have more accessible or more casually-oriented titles been selling better on the Xbox 360 amid all of the announcements and initiatives than in recent years?

Not yet, apparently. Although Greenberg reiterates a doubling in console sales since the recent price drop, "Most of the titles that we are launching this holiday for that haven't hit yet. They tend to hit closer to the holiday season."

Greenberg notes Lips, You're in the Movies and Scene It, all launching through November and into the Christmas season, as the titles likely to perform well with Microsoft's coveted new demographic. Their performance with these audiences will ultimately determine, most likely, the overall success of the company's accessibility initiatives.

Related Jobs

Nexon America, Inc.
Nexon America, Inc. — El Segundo , California, United States

Front-End Developer
Blizzard Entertainment
Blizzard Entertainment — Irvine, California, United States

Compatibility Analyst
Retro Studios - Nintendo
Retro Studios - Nintendo — Austin, Texas, United States

Tools Engineer
Idol Minds
Idol Minds — Louisville, Colorado, United States

Senior / Lead Programmer


Brice Morrison
profile image
Trying to compete with the Wii by adding a new UI and dropping the price will do nothing; disruptive products can't be fought on their own turf. The only good strategy (and it's only a short term one) is to move up to cover the hardcore and only the hardcore.

Victor Bunn
profile image
Agreed. I don't agree with the idea that the NXE will entice casual gamers to the 360. First and foremost, MS has spent the last generation and three years of this generation trying to be a better PS2 (core gaming machine). Over 24 million gamers bought into that idea. The NXE looks like a bastard child of the XMB and Nintendo Miis. It's a reactionary move to the cleaner design of the XMB over the blades and the popularity of the Miis and Mii Channel.

I don't know what's worse. The NXE or the fact that MS has totally given up their dreams of catching Nintendo and have resigned themselves to fight for second place against Sony.

Richard Cody
profile image
At this point though don't the core gamers know the 360 is the PS2 of this generation? Between Halo, Call of Duty, Gears of War, laid back games like Viva Pinata, etc.. I can only speak for myself but seeing Street Fighter 4 and Mirror's Edge are coming out soon I only think they've gained in the core market.

With that under them they have to establish a casual base for next generation. Unlike Sony who waited for a new generation to unleash a new strategy and failed because no one could grasp it. MS is getting its fan base and now, mid-generation, expanding into an all out entertainment system with casual games too.

Richard Cody
profile image
Btw Sony's new strategy being an 'everything to everyone' type of entertainment machine. I even recall them hyping casual games on a whim after seeing the reaction that Nintendo was getting pre launch.

Eric Gilbert
profile image
All I know is that as a hardcore gamer, it's a win-win deal for me. When my wife starts to say "Let's see what movies came out on the XBox this week...", Microsoft must be doing something right ;) And my wife is even more excited about the whole Netflix deal than I am...

And I agree that Microsoft has a decent hardcore base and that now is a good time to try to broaden their market. It's stupid if they just rolled over to Nintendo with the 'new' casual market and didn't try to get a piece of that pie. Microsoft is not stupid, they wouldn't be where they are now if they were, and it's not like they are trading 'hardcore' market for 'casual' market....they are trying to cater to both. And I have both in my household (hardcore = me, casual = wife). So again, I welcome it with open arms :)

Eric Gilbert
profile image
I guess you could argue that I already own an Xbox as a hardcore gamer, but my wife wants to go get another Xbox for our bedroom so she can watch movies in bed without the DVD player. So that's at least one console sale because of their new offerings...