 |
 |
 |
If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
 |
|
 |

| |
EA Laying Off 600 As Revenue, Losses Rise, Citing Weakening Retail
by Leigh Alexander
|
|
| |
|
October 31, 2008
|
| |
Electronic Arts' fiscal second quarter saw revenues rise -- but losses widened considerably, and wary of weakening retail, the company is laying off employees.
Madden NFL 09, Spore, Mercenaries 2, NCAA Football 09, Tiger Woods PGA Tour 09 and Warhammer Online's strong launches, alongside continued strength for Rock Band, drove EA's overall revenues to $864 million, a 33% boost over last year's $650 million -- but losses reached $310 million, as compared to $195 million last year.
The major publisher's cost reduction plan includes a reduction of its work force of about 6 percent, approximately 600 employees. Through the layoffs, the publisher hopes to gain pre-tax savings of $50 million.
"Considering the slow down at retail we’ve seen in October, we are cautious in the short term," said EA CEO John Riccitiello in the company's results statement.
As for the layoffs, "It’s a global reduction, not just focused on one studio or one location," EA spokesperson Mariam Sughayer told Gamasutra today, explaining that the affected employees were informed this week.
"The decisions that impact people's jobs are always extremely tough, but all the people affected will be treated appropriately and respectfully, with the appropriate severance package based on their time at the company and other mitigating factors."
"While we had good progress in growing revenue and increasing product quality, we have an ongoing imperative to manage our cost structure," Sughayer says. Also included in the cost-cutting initiatives will be a reduction in hiring and the closure of open positions, Sughayer adds.
The company still feels positively about its holiday pipeline, which Sughayer says is "extremely robust." And Madden NFL 09 has sold 4.5 million copies, Spore has sold 2 million, and Warhammer Online sold 1.2 million copies during the quarter ended September 30th.
EA also again highlighted a quality boost for EA Sports titles, noting a 4 point year-over-year increase in aggregated Metacritic scores on both Xbox 360 and PlayStation 3.
Riccitiello concluded his official statement by noting: "Longer term, we are very bullish on the game sector overall and on EA in particular. The industry is growing double-digits on the strength of three new game consoles and increases in the number of homes with broadband internet connections," he continued.
"EA is well-positioned to benefit from these technology drivers due to the strength of our creative studios and our broad collection of game properties -- from The Sims to Spore and Madden NFL to Warhammer Online."
[UPDATE: Tying in with Sughayer's comments that the reduction is 'global', some of the studios that have been affected by layoffs today, according to Gamasutra's sources, include Electronic Arts Los Angeles and Pandemic.]
|
| |
|
|
That is such BS. You honestly think one of the recently acquired studios like mythic (whose game isn't doing all that hot) would be upset over losing their job becuz their game isn't performing that well -- eve tho EA still gave them a $250 M payday?? Get real. Money doesn't grow on trees, it has to be earned... and EA isn't earning any money at the moment, they are bleeding.
I also hope that the people who got laid off land on their feet. It is a tough time to be unemployed.
I love how Producers aren't listed as "real developers" in your comment.
"Money doesn't grow on trees, it has to be earned... and EA isn't earning any money at the moment, they are bleeding."
I'm sorry no disrespect intended, but the article stated that revenue was up 214 million and losses up by 115. Sounds like a positive gain to me. Perhaps their are other factors I'm missing though. /shrug
If they still have a positive PnL, this move just seems to have been made to shore up share holder confidence that EA is still a business with business minded objectives. Can't really fault them for that.
Just hope this hasn't hurt too many people. Crappy time of year to get laid off. Or maybe a perfect time if you're getting a fair severance and want some extra family time this fall/winter.
Mythic has been apart of EA for quite some time now. And Warhammer online is doing very well.
So I am a little lost as to where you are getting these assertions as to the otherwise.
(continued)
(continued)
By the way I wanted to say:
Electronic Arts spent $40 millions in the cancelled game Tiberium.
Autodesk bought Softimage for $35 millions.
EA "is" a management problem. They should fire those hundreds managers not the artists. The talent pool is everything you need to survive.
EA problems have nothing to do with recession:
They revenues got a 33% boost over last year. Expenses and costs, unless you tell me that they were all increased by electricity and gas costs lol, are a management problem.
I love you Bioware Hire me (psss...without telling to ea...:P)(advertising)