Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 25, 2014
arrowPress Releases
July 25, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


NCsoft Profits Sliced In Half After  Tabula Rasa  Disappointment
NCsoft Profits Sliced In Half After Tabula Rasa Disappointment
November 13, 2008 | By David Jenkins

November 13, 2008 | By David Jenkins
Comments
    4 comments
More:



City Of Heroes and Lineage MMO publisher NCsoft saw third quarter profits fall by exactly 50 percent in its third quarter; overall revenues also declined, as the publisher had to fall back on sales of older titles, after Tabula Rasa failed to gian significant traction.

In the three months ending September 30th, the South Korean company’s profit was down from 10 billion won ($7.2m) in 2007 to just 5 billion ($3.6m) in this year’s third quarter.

Overall revenue was down by only 2 percent on the same period last year, though, falling from 81.2 billion won ($59.6m) to 78.3 billion won ($57.6m) for the quarter.

The disappointing results come in the same week that market pioneer and Ultima/Tabula Rasa creator Richard Garriott left the company after he returned from a space trip, commenting that the "unforgettable experience has sparked some new interests that I would like to devote my time and resources to."

Korea still continues to account for 59 percent of the company’s sales by region, with North America and Japan both on 13 percent, Europe on 6 percent, and Taiwan on 5 percent.

Lineage II remains the company’s most successful game in terms of revenues, generating 48 percent of all sales, with its predecessor still at 36 percent. City of Heroes/Villains accounted for 8 percent, Guild Wars 5 percent, and Tabula Rasa just 2 percent.


Related Jobs

Activision Publishing
Activision Publishing — Santa Monica, California, United States
[07.25.14]

Senior Online Programmer - Central Tech Online
Activision Publishing
Activision Publishing — Santa Monica, California, United States
[07.25.14]

Online Programmer - Central Tech Online
Raven Software / Activision
Raven Software / Activision — Santa Monica, California, United States
[07.25.14]

Technical Director - Central Tech Online
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[07.25.14]

Environment Artist-Vicarious Visions










Comments


Maurício Gomes
profile image
I wish that companies would stop that MMO stupidity and create good SP games with multiplayer (that may be MMO)



Seriously, not all people on the world has time to play a MMO...

Tom Kammerer
profile image
Your view of a MMO is valid with modern MMO games being released. But the original vision of a MMORPG aka. Ultima Online is far from today's WoW.



It is a skill based level system not a real level system. Every new character has the same ability to kill any other player. You would have 100 skills all with ranges of 0-100.



If Garriot would have stayed true to Ultima and not jumped on the WoW carebear style play band-wagon things would be different.

Andrew Carnegie
profile image
I used to enjoy playing Lineage I and would play it again but for the price being so high for such an old game.

Terence Daniels
profile image
Another issue that is scary for companies is game saturation. How many games will the average player purchase and maintain interest in. I think if you sell your game used you are probably done with that system and/or games as well. The trend in game creation reflects national economic issues. Pretty soon governments will be putting together a bailout plan for the games industry! LOL


none
 
Comment: