Latest News
spacer View All spacer
 
February 9, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [19]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
 
Ubisoft San Francisco
Core Engineer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Farrell: THQ Aiming For Profitability With Big Title Focus
by Chris Remo
1 comments
Share RSS
 
 
November 13, 2008
 
Farrell: THQ Aiming For Profitability With Big Title Focus
Advertisement
THQ president and CEO Brian Farrell spoke today at the BMO Capital Markets Interactive Entertainment Conference, laying out the company's goals for a return to profitability by focusing on "fewer, higher-quality games."

Farrell began by referring to one of the company's points from last year's conference -- "Significantly improving our game quality against the core gamer" -- as well as to a goal stated this year, "aggressively aligning our cost to the market opportunity." He noted that this is all the more important "given the current economic environment."

The CEO sketched out several key areas for THQ, including the core market, kids' games, family games, the female audience, and online gaming. Interestingly, the kids' market, a frequent target with THQ's licensed games, is "more competitive and less profitable," even as the family market is growing.

"Clearly, returning the business to profitability...in the next fiscal year" is the company's key goal, he said. "How are we going to get there? With respect to the core gamer, we get it. Fewer, higher-quality games."

Farrell also hopes to adjust its margins in the kids' games business to content with the increasing competition -- decreasing SKU count and increasing usage of outsourcing, for example. He also called attention to what he calls a "reinvigoration of our licenses" with its upcoming Marvel Superhero Squad game and the upcoming adaptation of Dreamworks' Mastermind film.

"The idea is to right-size the organization to executive on a smaller, more focused slate," he said of the company's overall strategy. To that end, fiscal year 2010 spending should be reduced by about $120 million.

"One of our most misunderstood strategies was our core gamer strategies," he admitted. "Our previous strategy was to do three to four core games each year. Our current strategy is one to two of those each year...and build them aggressively. ...When we focus, like we did with Saints Row 2 and Saints Row 1, we win."

Farrell made repeated references to the company's dominance in the fighting genre by way of its multiple wrestling series; he pointed to the upcoming UFC 2009 Undisputed and Legends of WrestleMania as examples of trying to "extend our leadership" in the segment.

In the online realm, Farrell described a two-prong approach: expanding the online presence of established THQ brands like Company of Heroes and the Warhammer 40,000 license, and exploring emerging online business models such as those taking hold in Asia.

Sometimes, those prongs overlap. "We have now almost completed the conversion of our Company of Heroes franchise to that free-to-play space for the Asian market, he said. "We expect to launch that with our partner Shanda in China in the first calendar quarter of next year." The company is going down a similar path with its SmackDown vs. RAW series.

On the more traditional MMO side, Farrell pointed to the upcoming Warhammer 40,000 MMO. "A big point of difference is that it's sci-fi, not fantasy-based," he noted.

"One of the things I think is highly overlooked in these very turbulent times is the power of the proven franchises in our portfolio," he said, pointing to millions of units sold in the Saints Row and Red Faction franchises, as well as the company's leadership in wrestling and kids' games.

Farrell tied his talk back into the company's product strategy initiative, which will result in a new development structure including a four-stage greenlight process and post-greenlight milestone review.

"The idea there is keeping costs low, and having different gates games have to get through," he said. "The idea is to start a lot of things, to make small investments -- but on the things that look good, bet big on those."
 
   
 
Comments

Mike Lopez
profile image
Quality, quality, quality....and this time we really think that we have every intention of potentially, maybe, possibly meaning it.

Is there an echo in here?


none
 
Comment:
 


Submit Comment