 |
 |
 |
If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
 |
|
 |

| |
NCSoft's Tabula Rasa To Cease Operations In February
by Chris Remo
|
|
| |
|
November 24, 2008
|
| |
Following the departure of Richard Garriott from NCsoft, the MMO-focused publisher has announced that its PC MMO Richard Garriott's Tabula Rasa will be shut down February 28, 2009.
The news was delivered via the game's official site in a letter signed "The Tabula Rasa Team." The closure was pinned simply on a failure for the title to meet its financial targets.
"Last November we launched what we hoped would be a ground breaking sci-fi MMO. In many ways, we think we've achieved that goal," it reads in part. "Unfortunately, the fact is that the game hasn't performed as expected."
From January 10 through the game's shuttering, subscription fees will be waived for all players. Despite the game's imminent demise, NCsoft promised, "We'll be doing some really fun things in Tabula Rasa, and we plan to make staying on a little longer worth your while."
Furthermore, Tabula Rasa players who were already subscribed at the time today's announcement were made will receive a variety of perks relating to other NCsoft products, including three free months of City of Heroes and Lineage II, and upcoming beta access for Aion.
|
| |
|
|
Even if there are only like 5,000 subscribers, what is the cost of leaving the servers running? Can't they always just push some of that bandwidth onto their other online games when it's not being used?
I don't get it.
I just wish that online gaming industry had an IP clause mandating GPL/open source release for all 100% defunct MMOs.
I've played both and though not a fan of either genre (military/auto), still feel they should be available online for gamers who have purchased the games, created and built their characters and formed relationships with other players.
Taking away what the players have already paid for adds to the negative press already received for MMO's. A few free months of a game they don't normally play, hardly compensates for losing a character/s you have already fallen in love with. That's one of the major attractions of an MMO. Identifying with your character.
NCSoft should keep it open. Find a way to break even. Change their technology.. something. They must have the resources to come up with something.
This really is not fair to the consumer/player.
I'm sure you could argue that NCSoft is more concerned with business than PR (SOE's kept Galaxies alive despite a small population of diehards...I can't imagine they're making gobs of money but I also doubt they're losing much). But, who are they hurting? Less than 100k.
http://www.massively.com/2008/02/21/q4-2007-ncsoft-s-subscription-numbers-and-ta
bula-rasa-s-financial/
In the end, it's a flop and NCSoft has to answer to shareholders more than a handful of subscribers. No doubt that if I were still active in TR (and if I had some sort of investment in something like player housing or something), I'd be pissed but this is the nature of MMOs. You're paying a subscription for the right to play the game. All the more reason to shoot for lower box prices while keeping sub fees where they are.
I think the best thing they could do is offer up the code, if the code base is isolated from their other IP, so that someone can do the Galaxies thing and set up a private server for devoted fans:
http://www.xtremetop100.com/star-wars-galaxies
Let the fanatics keep it alive on their own just like the mod community prolongs the life of many games out there.
God I miss Auto Assault. I was there when they pulled the plugged, super emotional. Ah AA I loved you for you wanted to be an not what you were.
Hopefully the new Star Wars MMO will crack the WOW monolith and we will see some new compelling titles.
The reason is simple: A MMO demands player time, there are no MMO that a player can play for 5 minutes each week and get much forward, thus if you make too much MMOs, all players soon will be busy, the only way to make your MMO prosper is to take in NEW players (ie: players that are not players of other games), like inventing a new genre (like koreans do a lot, there are dancing MMOs, football MMOs, cooking MMOs...) or doing a hell a lot of marketing (the expensive way) or selling to a place where the market can still expand (like again Koreans do selling their MMOs first to third world countries, and only if they have sucess they try to implement them on USA, Europe and the rest of Asia)
Yeah it's too bad for people who invested a lot into the game, but they knew what they were getting into when they signed on, and it's one of the many reasons I don't play MMOs. It would be nice if the company made the game open source and all that, but it's their IP, they can do what they want with it, and if they want to keep it locked up in case an opportunity arises in the future to sell it off, then that's their prerogative.
But seriously, people arguing that NCSoft should keep the servers running despite the obvious lack of profits? What sense does that make? I know it sounds so nice to think of someone giving up money to keep others happy, but that's not the way an economy works.
I can't blame them considering the precedent set with the success of WOW, but from what I understand a lot of MMO makers either underestimate the amount of work it takes or they don't put enough work into it. I wasn't a fan of TR, and I thought they could do a lot better than what they did. The numbers have now been crunched and it seems that TR was found lacking. I won't shed any tears because this means that they may possibly try harder and come up with something better, and at the very least other MMO developers may use it as a learning tool to make their MMOs more fun and thus more addictive (and more survivable in an MMO flooded market and the gaming market in general).
As far as keeping servers open, I don't see why they should. Sure people put time into the game, but dead games need to be let go so that more resources can be put towards better games. What would you prefer to play on? Unsupported MMOs or the ones that come after that at least try to out-do their predecessors?
I would also disagree with companies letting their source code go to the public just because the MMO flops. That makes no business sense, and the company has nothing to gain by doing it. It's nice, sure, but I don't think a large chunk of gamers wouldn't even be able to use it, so it wouldn't even really do the community that the game leaves behind any good, especially if the count is less than 100k.
I hope that something better comes from this, because I would really like to see a Sci-fi MMO come out that actually works.
Tabula Rasa was so much fun to play with, I played a trial and really had fun. It is strange as I just heard of it!
But I could not see it being worth $15USD a month, no way! What happened to buying a game then owning it, being able to play for as long as you liked as it is yours! Why should I pay more to be able to play! Its like buying a car and it only works for 30days!
Yes I understand that their are costs involved with maintaining a server.
More thought needs to placed into this as we will see more subscription based games die because the expectations are higher than the RL of the gamers.
This only makes consumers skeptical of even trying a new MMO that isn't WOW. Why would anyone invest the time/money needed to play an mmo if they thought there was even a chance that the entire game would be shut down?
There have been numerous "mmo closings" recently, and this strongly affects consumer confidence. I feel bad for anyone working on a new MMO - sure there are some great new ideas - but how can you ask players to join without making them ask if your game will be around next year?
This only makes consumers skeptical of even trying a new MMO that isn't WOW. Why would anyone invest the time/money needed to play an mmo if they thought there was even a chance that the entire game would be shut down?
There have been numerous "mmo closings" recently, and this strongly affects consumer confidence. I feel bad for anyone working on a new MMO - sure there are some great new ideas - but how can you ask players to join without making them ask if your game will be around next year?
The shot in the foot was when everyone decided that they had the ultimate MMO to sell...
World of Starcraft is coming, Blizzard new that when they were at 5 million subs, now they are at 11 million?
It's a no brainer.