The organizers of the Independent Games Festival Mobile have revealed a total of 107 entries for the second year of the event, more than doubling the amount of entries seen in the inaugural competition.
The entries were bolstered with a strong showing from the emergent iPhone and iPod Touch platform, but entries spanned platforms including mobile phones, DS, PSP and the Zune.
IGF Mobile itself, founded in 2007, has seen a host of notable independent projects enter the contest -- for which $30,000 in prizes are to be awarded at GDC 2009 next March. Nvidia is Platinum and Founding Sponsor for the event, and the prize pool includes a Best iPhone Game, presented by Gold Sponsor ngmoco.
A full list of IGF Mobile 2009 entries is now available, including screenshots and details on each of the entries. As always, many of the top IGF Mobile games will only come to the fore during the judging process -- and there are many high-quality titles not listed below.
However, a diverse set of entries have come from many different mobile formats and multiple continents, with the diversity of mobile platforms being reflected in some of the following entries:
Zen Bound [iPhone/iPod Touch] (Secret Exit)
"Zen Bound is a calm and meditative game of wrapping rope around wooden sculptures -- a simple task that can become surprisingly complex."
Soul Trapper [iPhone/iPod Touch] (Realtime Audio Adventures)
"Soul Trapper is a 3+ hour interactive audio adventure that follows the turbulent life of Kane Pryce, a 27 year-old drifter who possess a mysterious device known as the Soul Trap, a supernaturally charged object that allows him to hunt down, capture, and send ghosts from the earthly realm to the afterlife."
Picopoke [MMS] (Singapore-MIT GAMBIT Game Lab)
"Picopoke is an interpretive photo game which brings flexible play to a new level. The game revolves around weekly challenge rounds, involving fulfilling challenges by taking photos and voting to determine winners. Picopoke takes advantage of the social networking community. Picopoke can also be played with mobile phones via multimedia messaging service (MMS), capturing moments spontaneously with camera phones."
Rhythm of War [Playstation Portable] (SME Dynamic Systems)
"Rhythm of War is a rhythm action strategy game where the player must travel through different time epochs to fight aliens and saves the planet. The struggle takes place on the four tracks, where the player has to defend himself in accordance with musical rhythm of each track."
Ruben and Lullaby [iPhone/iPod Touch] (Song New Creative)
"Ruben & Lullaby is a story you play like a musical instrument. Two lovers are fighting. You can control what they're feeling, where they're looking, when they speak, and when they listen. Your actions conduct a moody jazz soundtrack that reflects the feelings of the characters as they change in real time."
UZA: The First Journey [Nintendo DS] (Multiple:Option)
"Arcade action meets abstract art in UZA: The First Journey, an arcade action game similar to Robotron/Geometry Wars. Watch as your gameplay performance creates a piece of real-time abstract art. With only one life, how long can you survive, how much can you score, and what will your actions look like?"
FastFoot_Challenge [J2ME] (urban team)
"FastFoot-Challenge is a multiplayer GPS action game. 4 to 5 players with mobile phones and GPS receivers play in an area of 1km radius. One player escapes, the others have 25 minutes to catch him. His advantage: continuous updates of the chasers' positions, while those only see his position every 6 minutes. "
Wardrive [Nintendo DS] (and-or)
"Wardive captures the wireless networks in the immediate area, like a wardrive tool, and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take your wardrive-crystal."
Laser [Flash Lite] (CreatePlayShare)
"Creation and customization, community and sharing, single and multiplayer; endless levels with a variety of gameplay. Laser."
Circuit Swap [Zune] (Teabag Games)
"Circuit Swap is an exciting new puzzle game targeting mobile devices. Players are given the task to power up the city as they move battery pieces and get them inserted to the socket 'goal' pieces."
Finalists in the IGF Mobile competition will be announced on January 26th, 2009, and more information is available on the official IGF Mobile website.