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Exclusive: LittleBigPlanet November Sales Revealed
by Matt Matthews
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December 12, 2008
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Sony placed a considerable publicity campaign behind LittleBigPlanet, and the Media Molecule-developed PlayStation 3 exclusive generated lots of buzz. It didn't make November's top 10 titles, though -- so how did it sell?
Well, LBP moved 141,000 units in the United States during November 2008, according to figures provided to Gamasutra by the NPD Group. The title had debuted eighth in the October console software sales charts with 215,000 units sold.
November's weaker showing dropped the title out of the top 20 across all consoles. Across all PlayStation 3 software in November, though, LittleBigPlanet was ranked fourth behind Activision's Call of Duty: World at War, Sony's own Resistance 2, and Midway's brawler, Mortal Kombat vs. DC Universe.
Since its public unveiling at the 2007 Game Developer's Conference, Sony's heavily promoted LittleBigPlanet for its casual-friendly gameplay and innovative user-driven community features.
Represented in-game by heavily-customizable Sackboys, consumers may play cooperatively or alone through levels created by the developer, Media Molecule, or other levels created and shared by other LBP owners around the world.
Sony continues to leverage LittleBigPlanet's public image to promote its own properties and those of third parties. Sony's PlayStation Store currently offers several game-themed Sackboy costumes, including some based on Capcom's popular Street Fighter franchise.
While Sony has said that it expects LittleBigPlanet to do well in the market over the long term, it may still be concerned to observe sales of just over 350,000 units in the United States during two of the most popular shopping months of the year.
As a comparison point, the top 10 game SKUs for November alone in the U.S. all sold 297,000 copies or more.
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the only thing i liked was the avatar design because it resembled the pinnacle of the genre quite well... xD but i really wonder how media molecule designer managed to just copy the feeling of their kung fu title to a real movement-based game. just doesnt make sense to me...
For instance in Gears of War you fight against hordes of aliens with a chainsaw-machine gun. In Left 4 Dead you and 3 buddies try to survive a zombie nightmare. In Fallout 3 you try to make your way through a post-apocalyptic wasteland. In LBP you do what exactly? Jump on platforms? Is that the hook?
I suppose the hook is that you get to make your own levels. But why do people want to make levels for a game they've never played? There hasn't been a monster 2d platforming hit in years (for consoles). Are these really the types of levels your Gears of War gamer wants to make? And how many people want to make their own levels to begin with?
Second, I doubt the age of PS3's owners are still at the age where they want to entertain children on their systems. Would you complain if your 6-7 year old nephew plays on your PS3 and proceeds to damage it as all children inadvertently (so they say) does? I guess it's only 500 bucks; didn't Sony's crazy ex president say he believes all PS3 gamers would get 2 jobs to work to pay for one?
Live and learn, eat humble pie, then adapt your tactics from losing to winning.
i am always looking for innovation, but mirrors edge literally made me sick and bored. i said this elsewhere, but the design decision to cage the player in first person view in a largely action based game is stupid. there is a reason why you generally only SHOOT in these kinds of games!! ;)
so innovation is nice, but the market never really wanted artistic designs. sotc was successful because the game was impressive apart from the extraordinary design... i mean why would games be different from the movie market!? it is entertainment... matrix and lotr where blockbusters, but i am quite sure that is because they were good action flicks as well...
i was always sceptic of the idea to let people make their own levels... how many ut-players actually make levels?
i guess... "there is research to be done"... ;)
I personnaly would have bought it day one if it was on the 360. I don't have a ps3 as I don't have yet have a HD TV (yeah call me dinausor :) ) so paying 400$+tx for a console for one game will never happen.
Lot's of my friends would have bought it too but they only have a 360 and or Wii.