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News

  Midway Lays Off 25 Percent, Closes Austin Studio, Kills Projects
by Leigh Alexander
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December 16, 2008
 
Midway Lays Off 25 Percent, Closes Austin Studio, Kills Projects
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Facing possible bankruptcy, Midway games will close its Austin studio entirely, suspend development on several unspecified titles, and reduce its workforce by 25 percent.

The 180 employees laid off will be "across multiple disciplines within the company" in its Chicago and San Diego locations, in addition to the Austin closure. Midway says it expects to pay about $1.6 million in severance for the downsized employees.

Midway did not list which projects it plans to cancel or suspend, but calls them "non-core" projects slated for 2010 and 2011 that had not yet been announced. The Austin studio -- already the site of layoffs earlier this year -- housed the company's Central Outsourcing Group and two projects in prototype that are presumed to be canceled with the studio closure.

The Mortal Kombat creator has essentially descended into a crisis state in recent months. It is in danger of defaulting on $240 million in debt, faces possible delisting from the New York Stock Exchange, and has hired investment adviser Lazard Ltd. to help manage its alternatives to bankruptcy.

Recently, majority shareholder Sumner Redstone sold his 87 percent stake in the company to private investor Mark Thomas for just $100,000 and the assumption of $70 million in debt.

With today's announcement, Midway also revealed it will incur an additional $20 million in charges related to bond repurchases requested by its bondholders after the Redstone departure. The company expects all of its bondowners to request a buyout, which will cost the company $150 million that it does not have. If Midway fails to repurchase the bonds, it compounds a $90 million loan agreement with Redstone’s National Amusements company and increases total debt to $240 million.

"The cost-reduction measures are vital for us to rationalize our operations and provide the resources necessary for our core properties to succeed," says CEO and president Matt Booty.

"These initiatives, along with the other steps we have taken this year, are a response to the specific challenges we are facing at Midway, many of which have been amplified by the current economic conditions."
 
   
 
Comments

Patrick Merritt
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I guess Sumner Redstone doesn't do Hollywood accounting

Alan Rimkeit
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I am planning on moving to Austin next summer too. I hope this whole mess clears up at least a little before next June.

I also hope all those then lost jobs find at least something to hold them over till they can find another job in the Industry. What a bad time of the year to be unemployed. Good luck to all.

I can't really feel sorry for Midway as a company. I can't remember the last game I have purchased that was made by them and I buy quite a lot of games every year.

Damien Foletto
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This is bringing back memories of Interplay. Sad day when anyone is forced to lose their job.

Lo Pan
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Hey I thought games were recession proof!

Alan Rimkeit
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Nothing is recession proof. It is a sad fact of life. :(

Adam Danielski
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I think Midway still has a shot as it has some valuable licenses that can be sold off for a pretty penny. Midways best shot is to cut losses and sell those licenses and start rebranding. Interplay didn't have nearly the licenses that are backed by Midway and their years of industry experience.

I see Midway selling off licenses to other companies before givin into bankruptcy. I am personally hoping the best for Midway.

Andrew Heywood
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Yeah 'cause Midway's problems have been caused by the recession. Gimme a break.

Christopher McLaren
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Sad way for Midway to end. Some brilliant games but $240 Million is a lot of debt. Think the recievers will come in and sell as many licenses as they can. this might be good as these licenses will get a second chance.

George Nobles
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This is really shocking news. Now Majority shareholder Mark Thomas must do something to save this company.

Yannick Boucher
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If this is what it takes for them to focus on just 2-3 AAA-grade titles, instead of 6-8 average ones, then I hope they'll survive. They have a strong legacy (and Stranglehold, which deserved much more love).


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