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News

  Reports: UK Developer Free Radical Closes Doors
by David Jenkins
10 comments
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December 18, 2008
 
Reports: UK Developer Free Radical Closes Doors
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Multiple UK sources claim that developer Free Radical Design has been forced to close its doors, literally. Initial online reports claim that employees have been refused entry to the company’s Nottingham studio as confusion surrounds the company’s future.

Reports of the studio’s closure continue online, with multiple forum posts on websites like Eurogamer claiming that security guards have been employed to keep staff from entering.

Reports received by Gamasutra also suggest that founder David Doak and other senior staff have already left the company, and that the developer’s financial problems were well-known locally.

An unnamed title for LucasArts had also been confirmed for some time and was widely believed to be Star Wars: Battlefront III. But Gamasutra sources have indicated that UK developer Rebellion, which had previously worked on a PSP version of the franchise, may have taken over the entirety of the project some time ago.

Free Radical Design was founded in 1999 by a number of ex-Rare staff and has received considerable critical acclaim for titles such as TimeSplitters and Second Sight. Commercial success has always been more limited, though, and the recent Haze proved an unexpected failure in both reviews and sales.

The developer is known to be working on TimeSplitters 4 for next generation platforms, but a publisher has never been announced.

The company is not responding officially to the reports, with telephone calls currently going unanswered. A spokeswomen for Ubisoft, publishers of the recent Haze, offered only a "no comment" on the reports.

[UPDATE: Local website This Is Nottingham has received comments from Cameron Gunn of Resolve Partners, Free Radical's administrator.

The process of administration in the UK means that the company is not solvent, and has been placed in the hands of a third-party to attempt to resolve outstanding debts.

Gunn commented to the website: "We will be spending the next three or four days assessing the financial position of the company but it's business as usual, although we have asked that almost all of the employees apart from a skeleton crew remain at home."

He added: "All employees have been paid up until the end of December and we hope to make another announcement before Christmas or very soon thereafter, but we must stress at this stage that it's business as usual."

However, it's unclear how it can be 'business as usual' if the vast majority of employees are no longer working on games at the company Gamasutra will update the story further as further announcements are made.]
 
   
 
Comments

Haig James Toutikian
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Sad to see them go, I especially like the Timesplitters games... some of the finest Co-op games out there. I wish the rest of them luck on their future endeavors.


Daniel Ferlise
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Awww, crap, no more Time Splitters? =(

Jason Seabaugh
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I would just want my maquettes and action figures back. I also have a spare phone charger and all sorts of goodies at my desk. I can't imagine getting locked away from my own stuff.

Lo Pan
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Haze being 'shite' sealed their fate. Unless you are a Bungie or Infinity Ward, you cannot made crap games or you will pay the price. Once you get to the Bungie and IW level, publishers and fans will forgive a crap game or two.

Scott Purdie
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Thats a real shame to hear. Although Rob Yescombe says different if you believe the link below.

http://news.spong.com/article/16788/Free_Radical_Were_Not_Closed?cb=182#comments

brandon sheffield
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rebecca - just curious to know what shite games bungie or infinity ward have made and released?

Rodney Brett
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Too bad Haze tanked so badly :( It wasn't nearly as bad as the metecritic average. Timesplitters:Future Perfect and Second Sight will go down as two of my all time favorite games. Free Radical animators were hands down the best in an industry known for crappy animations.

Oliver Snyders
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This is devastating.

Lo Pan
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Hey Brandon, my point - maybe not well made, is that a developer needs a strong run of mega-hits in its trophy case to be allowed to release a shite game or two. Gamers and media will forgive. Frankly, on the bungie side, I thought Halo 3 was shite based on the ungodly hype it had.

Philippe Ringuette-Angrignon
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Never make an exclusive game! They'll pay you to make it worth it, but you'll only narrow the game's potential reach which means you'll have much less to build a sequel on.

Anyway, exclusives are dangerous when you're not a dev studio who brings the publishers to your door.

Good look to all the people who got layed off!


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