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If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
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Nielsen: PlayStation 2 Most-Played Console In 2008, WoW Tops PC Gaming
by Leigh Alexander
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January 2, 2009
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In 2008, gamers collectively spent more time with their PlayStation 2 than any other console. That's according to media research company Nielsen, whose "Top Tens" of 2008 calculated video game console usage, as well as the top PC games.
The company's methodology, also famously used in the TV industry, is to use data from households that it monitors for media usage, and then extrapolate across the entire United States.
Nielsen's data, which actually covers the period from January through October, found that PS2 users accounted for 31.7 percent of the total time played from all nationwide gamers. The Xbox 360 was the year's second-most popular console, with 17.2 percent of the time, followed by Wii at 13.4 percent.
Interestingly, Nielsen says that the first-gen Xbox currently sees more usage than the PlayStation 3, with 9.7 percent versus 7.3 percent, respectively. The GameCube still made the surveyors' list with 4.6 percent of total time, and an "Other" category accounts for the remaining 16.2 percent.
"Other", Nielsen says, includes "any other console found in the home" - it appears that the research did not include portable hardware like the Nintendo DS or PSP.
Unsurprisingly, Blizzard's World of Warcraft tops Nielsen's most-played PC game list, seeing an average of 671 minutes played per week. In any given minute, the data says, almost 1 percent (0.723 percent) of all PC gamers are playing WoW.
Nielsen's full list of most-played PC titles, with average minutes per week and what percentage of PC gamers are playing them at that moment, is as follows:
1. World of Warcraft (Blizzard)
- 671 minutes per week (0.723% of gamers)
2. Call of Duty 4: Modern Warfare (Activision)
- 403 minutes per week (0.163% of gamers)
3. Halo: Combat Evolved (Microsoft)
- 295 minutes per week (0.092% of gamers)
4. The Sims (Electronic Arts)
- 213 minutes per week (0.09% of gamers)
5. The Sims 2 (Electronic Arts)
- 291 minutes per week (0.086% of gamers)
6. RuneScape (Jagex)
- 451 minutes per week (0.084% of gamers)
7. Diablo II (Blizzard)
- 313 minutes per week (0.065% of gamers)
8. Team Fortress 2 (Valve)
- 371 minutes per week (0.063% of gamers)
9. Counter-Strike (Valve)
- 282 minutes per week (0.062% of gamers)
10. Counter-Strike: Source (Valve)
- 426 minutes per week (0.061% of gamers)
Nielsen's full set of Top 10 lists, which also include television, books, and other media, are available at its official website.
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However, that may show a flaw in the methodology: for example, even though Halo is an Xbox game, and it may have been interpreted by Neilsen as Xbox time, many of the players may have been using Xbox 360s to play it as well. Similarly, it may be a reason why PS3 usage was measured low; maybe people are playing PS2 games on PS3s, and Neilsen is measuring the PS3 usage as PS2 usage. I'd like to know what Neilsen's methodology is that determines exactly which platform a backwards-compatible console is running.
How many of the PS3's sold in the US are backwards compatible? Isn't the current model in the US the same as in Europe with the crippled software emulation?
Somewhat, but anybody with older model PS3s, like the 20-60GB models, still has decent (75% or more) backwards compatibility. That may or may not have a significant effect on PS2 play statistics if those games are counted as being played on PS2 hardware instead of PS3 hardware.
If there truly are 140 million PS2s out there, and in spite of its unprecedented success, a mere 35 million Wiis, then it stands to reason that the vast majority of "gamers" just haven't gotten around to picking up a next-gen system yet, and are still playing their old systems. In addition, a lot of people who have bought newer consoles still go back to their old ones from time to time for the sake of reminiscing about the days of old.
I don't think any of it has to do with the quality of games today, because in spite of our nostalgia, I think gaming has gotten better with time. Some games may be a mere 8 hours, but how much of that is made up for with online multiplayer components that didn't exist last generation? And as for truly single-player focused experiences, I'd say they haven't lost any value over the years. Oblivion was every bit as worth its price tag as Morrowind, and Fallout 3 more than earned my $60.
No, I think the "problem" is just that we have a silent majority of gamers who, for reasons financial or other, haven't yet gotten around to purchasing a new console, and are still playing the old ones.
(my bet is: not so many)
All the people who own next-gen consoles now are early adapters, but it's a well known fact with tech trends that it takes a few years for the general public to latch onto new technology. I'd like to see this study again next year, and the year after.