My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 20, 2013
 
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May [3]
 
3 reasons why Nintendo won’t abandon the hardware market
 
I want to experience games not just play them. [1]
 
Making 2D Games With Unity [2]
 
All You Need is Love [3]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
Ringling College of Art and Design
Game Art + Design Faculty
 
Havok
Havok- 3D Software Engineers (Work in Dublin,...
 
University of Central Florida/School of Visual Arts & Design
Instructor or Lecturer
 
University of Central Florida/School of Visual Arts & Design
Assistant Professor
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 20, 2013
 
Mortal Bacon: The Dragon
Pig, New Ultimate Boss
in...
 
CALL OF JUAREZ®
GUNSLINGER RELEASES ON...
 
LEGO Marvel Super Heroes,
The Last Of Us & Game...
 
FLYING WILD HOG ET
DEVOLVER DIGITAL
DEGAINERONT UN...
 
SHADOW WARRIOR IST
ZURÜCK: DEVOLVER
DIGITAL...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Audiokinetic Integrates Wwise With Unreal Engine 3
Audiokinetic Integrates Wwise With Unreal Engine 3
 

January 15, 2009   |   By Leigh Alexander

Comments Post A Comment

More: Console/PC, Audio





Audiokinetic's audio pipeline product, Wwise, is now integrated with Epic's Unreal Engine 3 through Epic's Integrated Partners Program, the companies announced today. The partnership will allow licensees of UE3 to use Wwise in their development pipelines.

Wwise, designed for next-gen platforms, combines an audio authoring tool with a sound engine. It allows users to audit, profile and modify sounds in-game and in realtime. Audiokinetic says Wwise is currently in use by 85 titles, a "significant percent" of which are Unreal Engine-developed games.

The integration combines Wwise with the functionality of the Unreal Editor, with the aim of offering developers a complete solution.

Audiokinetic president and CEO André Nadeau says, "Being part of Epic’s Integrated Partners Program is an important stamp of approval for our products and our company. It will contribute to develop the Wwise user-base worldwide, allowing more and more developers to take advantage of Wwise to create increasingly immersive audio environments and offer awe-inspiring gameplay."

Epic Games president Michael Capps adds, "We work closely with middleware providers to ensure the Unreal Engine's ease of use with other leading tools and technology."

"This integration will cut down on programming time and effort for our licensees who are using Wwise, and Epic is supporting Audiokinetic directly to ensure the package is kept up to date with all the latest upgrades to Unreal Engine 3."
 
 
Top Stories

image
Market's ready for new consoles, but old-gen surprisingly viable
image
The next Xbox: What Microsoft needs to reveal this week
image
How developers mess up immersion (you might be doing it wrong)
image
Making NeverWinter Nights: A classic BioWare postmortem


   
 
Comments


none
 
Comment:
 




 
UBM Tech