My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2013
 
Using Small Studios As Stepping Stones In Your Career [2]
 
Opinion: Xbox One Wasn't Built For You
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2013
 
Ghostlight announce
Elminage Original for the
PAL...
 
InnoGames prépare
sa croissance avec des...
 
Gangster Sim Gets Free
Gameplay Update on PC
 
WIZKIDS GAMES PARTNERS
WITH IRRATIONAL GAMES,...
 
Dollar Dash ‘More
Ways to Win’ Now...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Analysis: Nintendo U.S. Marketshare Rockets, Microsoft Revenue Declined In 2008
Analysis: Nintendo U.S. Marketshare Rockets, Microsoft Revenue Declined In 2008 Exclusive
 

January 23, 2009   |   By Matt Matthews

Comments 3 comments

More: Console/PC, Exclusive





As part of a recent, exclusive NPD analysis, Gamasutra's analysis of the U.S. console video game marketshare has revealed that, even as Nintendo's hardware and first/third party game sales surged in 2008 and Sony's revenues inched up, Microsoft's share ended up decreasing in dollar value - likely due to decreased Xbox 360 hardware prices.

In January of 2008, a Nintendo press release claimed that Nintendo platforms were responsible for 60% of the industry's 43% growth rate from 2006 to 2007. Given that the industry had grown nearly $5.5 billion in that period, Nintendo was claiming about $3.3 billion year-on-year growth.

Nintendo recently made a similar claim, and stated that it was responsible for 99% – or about $3.3 billion – of the industry's revenue growth in 2008. The claim about 2007 was remarkable, but to have produced 99% of the entire industry's growth the following year is just short of incredible.

Gamasutra examined data provided by the three major platform holders -- Sony, Microsoft, and Nintendo -- to stitch together a full picture of just how the marketshare has changed from 2007 to 2008, and how Microsoft made less money with its Xbox 360 business in 2008 than in the previous year.

Here's the Gamasutra-compiled graph for the 2007 marketshare -- of the game hardware plus first and third party software plus first and third party accessories -- per platform owner.

(Remember that Nintendo's marketshare includes Wii, DS, and trace amounts of Game Boy Advance, Sony's includes PS2, PS3, and PSP, and Microsoft's includes Xbox 360 and trace amounts of Xbox):



Next, here is the graph for the 2008 U.S. marketshare, so we can see some of the notable changes occurring thanks to Nintendo's blockbuster year:



Here's the justification behind these numbers. According to Sony, its platforms accounted for $6.4 billion in all of 2008.

Moreover, for the January through November 2007 period, its platforms accounted for about $4.6 billion of industry revenue, with $1.5 billion more in hardware and software in December 2007. That makes for approximately $6.2 billion in revenue for 2007 after sales of accessories are factored in.

According to Microsoft, the Xbox 360 accounted for $4.8 billion in 2007, and after allowing for software sales for the original Xbox, we estimate it produced $5.1 billion in all of 2007.

Finally, using the known industry totals from 2007 and 2008 ($17.97 billion and $21.33 billion, respectively) we can estimate that Nintendo accounted for $6.7 billion in 2007 and Microsoft accounted for $4.9 billion in 2008.

The key observation here is that Microsoft's marketshare, both in dollars and in percentage, contracted marginally. While Sony's dollar share increased slightly, the total increase in the size of the industry actually resulted in a decrease in its percentage of the market.

All of that lost share, of course, has shifted to Nintendo's column, and the company now appears headed for a nearly 50 percent share of the market in terms of its own hardware and game sales, plus third parties selling merchandise for it.
 
 
Top Stories

image
Xbox One is Microsoft's biggest play for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Indies on Xbone: Where's the beef?
image
Postmortem: Roblox Mobile


   
 
Comments

Jay Lee
profile image
Any comparisons of MS share to competitors with handhelds and other systems out there is just plain silly. Apples to oranges indeed. The big shave off the price and maintained about an even take in revenue YoY is interesting however.

Carl Chavez
profile image
It's only silly if one is trying to use these numbers for console war ammunition. It's not silly if you're, say, a potential investor who's worried about getting into (or staying in) the game industry amidst a recession. These numbers, which show industry marketshare and not console-population share, show overall industry growth despite bad economic times. They also show that although the overall market size increased, the market share decreased for Microsoft (and to a lesser extent, Sony), so they lost ground, which is also relevant to investors in those companies. (Please reread the second-to-last paragraph of the article for details.)

Mike Lopez
profile image
I noticed that trend in the previous article graphs and wondered why it was not called out like the Sony market % was.


none
 
Comment:
 




 
UBM Tech