Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 20, 2014
arrowPress Releases
December 20, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Microsoft Moves Gamefest To Early 2010
Microsoft Moves Gamefest To Early 2010
January 23, 2009 | By Eric Caoili

January 23, 2009 | By Eric Caoili
Comments
    Post A Comment
More: Console/PC



Microsoft announced that it has moved the U.S. version of Gamefest, its annual game developers conference, into the first quarter of 2010, after receiving feedback from developers hoping to attend an event earlier in the year.

The conference was last held in July 2008, and is typically held during the summer, which Microsoft's partners believe to be inconvenient for studios preparing their releases for the approaching holiday season.

"Gamefest ... should revolve around game developers," the company posted on Gamefest's site. "We sought out feedback from developers who attended Gamefest 2008 and we found that, given development schedules and ship dates, the conference would be more convenient if held at a different time in the calendar year."

Running since 2005 and taking place in the U.S. and Europe -- though the show existed for several years prior as "Xfest" -- Gamefest has been the company's biggest game development and technology event, providing attendees with sessions and panels relevant to games for Microsoft platforms, from Xbox 360 and Zune to MSN Games and Windows Live Messenger.

2008's Seattle-based Gamefest featured significant announcements like the addition of games for Windows Marketplace, and Microsoft's newest version of its multimedia API package DirectX 11.

While Microsoft hasn't picked a specific date for next year's U.S. event, interested parties can sign up to be notified about any additional details or announcements at Gamefest's official website.

"In the meantime, we are committed to keeping developers for Microsoft platforms on the edge of technology innovation," says XNA Community Manager Kathleen Sanders, "and we will be exploring opportunities to provide updates through Live Meetings, Web seminars, and of course, through XNA Creators Club Online."


Related Jobs

En Masse Entertainment
En Masse Entertainment — Seattle, Washington, United States
[12.19.14]

Senior Product Manager
En Masse Entertainment
En Masse Entertainment — Seattle, Washington, United States
[12.19.14]

Network Engineer
Hangar 13
Hangar 13 — Novato, California, United States
[12.19.14]

Junior Level Architect - Temporary
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[12.19.14]

IT Administrator









Loading Comments

loader image