| Damien Foletto |
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It's not a rumor. A good friend of mine who was a programmer at Mythic was laid off yesterday, as were a lot of other programmers and designers. Huge bummer and I wish all who were and will be laid off good luck.
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| Josh Neff |
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"Although we now have fewer developers on the game than we did leading up to the launch, WAR still has a larger dev team today than we ever had for Dark Age of Camelot"
That statement means nothing... especially since WAR is NOT DAoC....its like comparing apples and oranges. Both are fruit...that’s where the similarities end. In the case of Mythic's DAoC vs. WAR... Both are MMOs...again, that’s where the similarities end. The same could be said for EA vs. Mythic. I have no doubts in Mythic's people... I do however doubt EA's commitment to the WAR franchise. EA has a history of putting out games for a quick buck and then laying off the creators of the IP. This is exceptionally poor business practice as it will hurt them long-term. There is a new study that indicates that employees that are well cared for (decent pay/benefits/work environment) have a higher overall morale which in turn dramatically increases efficiency of the company and overall quality of the product or service (surprise surprise)...which in turn generates higher profits for the company. When EA can figure out that their employees are the gold of the company and not the cast off wrapper on the candy bar, then their products will improve and people will be more inclined to buy them. Remove the human from the equation and the consumer backs away every time. |
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| Ted Brown |
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Sometimes I wonder if the term "hubris" ever floats around the offices there... or the phrase "pride before a fall". The pre-release swagger disgusted me, and I have a feeling the biggest culprit behind the hype is still at large. Naturally.
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| Danilo Buendia |
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"he maintains the staff cuts are natural for a post-launch period and "in line" with Electronic Arts' cost cutting measures"
What can one say about this? It speaks for itself. |
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