Latest News
spacer View All spacer
 
December 5, 2009
 
Child's Play Charity Surpasses $1 Million Mark
 
Report: CTF Pioneer Threewave Software Lays Off, Reorganizes [3]
 
Aonuma: Zelda: Majora's Mask Made In One Year After Miyamoto's Challenge [3]
spacer
Latest Features
spacer View All spacer
 
December 5, 2009
 
arrow Out of the Blue: Naoto Ohshima Speaks [2]
 
arrow What Gamers Think About Microtransactions [11]
 
arrow Postmortem: Twisted Pixel's Splosion Man [5]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
December 5, 2009
 
Farmville, Social Gaming, and Addiction [4]
 
MIGS: Day 1, 11:30am: Without electricity, Monopoly will light the way
 
How My Grandfather Won The War: Designing for One [3]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
December 5, 2009
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
 
Warner Bros Games
Sr. Software Engineer, Engine - Surreal Software - #114006
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #114703
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Sony Computer Entertainment America
UNIX Systems Administrator
 
Sony Computer Entertainment America
Developer Support Account Manager
 
Radical Entertainment / Activision
Senior Level Designer
 
Bungie LLC
Server Programmer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Gibson Loses Guitar Hero Patent Infringement Battle
by Chris Remo
1 comments
Share RSS
 
 
March 3, 2009
 
Gibson Loses  Guitar Hero  Patent Infringement Battle
Advertisement
More than a year after guitar manufacturer Gibson first informed Guitar Hero publisher Activision it may be infringing a Gibson patent, a California U.S. District Court has dismissed the accusation.

Gibson's patent, U.S. Patent No. 5,990,405, describes a "System and Method For Generating and Controlling a Simulated Musical Experience," and is intended to involve the user playing an actual musical instrument, accompanied by a backing track and prerecorded visuals.

After unsuccessfully attempting to convince Activision to license the patent, Activision filed a complaint of non-infringement against Gibson.

This alleged that not only do Guitar Hero's systems and peripherals not fall under the domain of the patent, but Gibson had for years allowed and encouraged the sale of Guitar Hero products without complaint. In fact, a number of official Guitar Hero controllers have borne the Gibson logo.

As reported by the Los Angeles Intellectual Property Trademark Attorney Blog, the court determined that "Gibson's doctrine of equivalents arguments border on the frivolous," painting a clear distinction between the "actual operation of a musical instrument" as specified in the patent, and the interactions in Guitar Hero.

Assigning equivalency, the court said, would open up similar accusations to the use of a "button of a DVD remote" or "a pencil tapping a table."

"As a general observation, no reasonable person of ordinary skill in the relevant arts would interpret the '405 Patent as covering interactive video games," reads the ruling.
 
   
 
Comments

Geoffrey Mackey
profile image
I'm glad they lost so swiftly. I was shocked Gibson would try this. It's a classic penny-wise pound-foolish scenario. Gibson wanted apparently wanted royalties for doing nothing, which they didn't get. In response Activision stopped licensing their products. I don't know who works in Gibson's legal department but I'd probably want them fired.


none
 
Comment:
 


Submit Comment