 |
 |
 |
If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
 |
|
 |

| |
THQ To Close Big Huge Games If Buyer Not Found, Spin Off Two More
by Staff
|
|
| |
|
March 18, 2009
|
| |
Troubled publisher THQ has announced it will close Rise Of Nations developer Big Huge Games if a sale is not completed "in the near future," also revealing that its Heavy Iron and Incinerator studios will be spun off as independent developers.
The company sent a WARN Notice to the Maryland-based developer's employees earlier in the day -- a mandatory notification of imminent layoffs of more than 50 employees in any company of more than 100.
Subsequently, an official statement sent to outlets including Crispy Gamer read as follows:
"As part of THQ’s previously announced business realignment and related headcount reduction plans that targeted cost reductions of $220 million, including a reduction in workforce of 600 people worldwide, THQ today notified the staff at two of its development studios that they will be spun out as independent companies: Heavy Iron in Los Angeles, CA, and Incinerator in Carlsbad, CA.
In addition, THQ informed the staff at its Big Huge Games studio in Timonium, MD, that it plans to close the studio if a sale is not completed in the near future. These actions were unfortunate but were necessitated by the difficult economic environment."
The under-threat Big Huge Games was founded in 2000 by developers including Civilization II lead designer Brian Reynolds, and worked on PC RTS titles including the Rise Of Nations series before being purchased by THQ in early 2008.
Its current projects are known to include an RPG game being designed by former Oblivion co-creator Ken Rolston, and its last released project was a conversion of board game Catan for Xbox Live Arcade.
Now confirmed to continue as independent studios, California-based Heavy Iron has largely worked on licensed titles for THQ in recent years, most notably its Pixar-licensed titles such as The Incredibles and WALL-E, while Incinerator Studios has developed titles in the SpongeBob SquarePants and NickToons franchises.
|
| |
|
|
Man... this is unfortunate. I used to work at Incinerator... those are a bunch of talented guys over there who have a good deal of potential.
The power to make good games is not in the power of the publishers or the developers... It's in the power of the teams that create them - the people. The coders, artists and designers who facilitate a good gaming experience. I guess I'm just bitter that some of my friends are gonna be out of the job because of short sighted profiteering.
It's a shame to see a company cut it's most valuable asset (people) in order to meet a bottom line, and ensure top level executives of their annual bonus.
if your financial ratios suck, you'll get fired. if you improve them you'll keep your job and get your bonus. i don't believe that there are CEOs enjoying these unpopular actions of laying of hundreds of employees in order to improve their financial performance quickly.
i am not even close to CEOs position but i think that i know :) in theory how the system works. unfortunately there is no win-win situation in such cases. those guys, running companies (who undoubtly can earn bunch of money) are just pawns in the game played by the managing an supervisory boards.