Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 10, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Third New Studio Emerges From Ensemble Closure

Third New Studio Emerges From Ensemble Closure

March 19, 2009 | By David Jenkins

March 19, 2009 | By David Jenkins
Comments
    1 comments
More: Console/PC



A third studio has emerged from the ashes of Ensemble Studios -- the newly-founded Windstorm Studios is already at work on its first online game.

Windstorm has been founded by ex-Ensemble staffer Dusty Monk and will be "utilizing licensed and proven technologies, and contracting with industry veterans".

The company’s website indicates that the studio is already working on building technology, art and environments for its first project – although no further details are offered.

It is unclear whether the studio already has a publishing deal, but it is looking for funding partners, not yet hiring new staff.

"In 2008, when Microsoft closed my then employer Ensemble Studios, I saw an opportunity for something new – not just for myself, but for the genre which I love so much”, commented Monk in apparent reference to the real-time strategy genre.

“Windstorm Studios is the realization of that opportunity. I bring with me close to fifteen years of professional game development experience, and have contributed to some of the best triple-A titles in the business,” he added.

The announcement fulfills Ensemble Studios co-founder Bruce Shelley’s prediction of “at least two new studios” being formed by ex-Ensemble employees. These include co-founder Tony Goodman’s Robot Entertainment and Bonfire Studios - founded by David Rippy and "former management team members" from Ensemble.

The three independent studios come in addition to a new internal Microsoft studio led by the “Ensemble leadership team”. Microsoft announced the closure of Ensemble Studios last September, before the release of the developer’s final game Halo Wars. The move was described as a "fiscally-rooted decision”.


Related Jobs

Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[12.09.18]

Sr. Technical Artist - Rigger, Command and Conquer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[12.07.18]

Cinematic Animator
Monomi Park
Monomi Park — San Mateo, California, United States
[12.07.18]

Senior Game Designer
Sucker Punch Productions
Sucker Punch Productions — bellevue, Washington, United States
[12.07.18]

Outsource Artist









Loading Comments

loader image