Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Pre-GDC: Nvidia PhysX Approved For Wii Developers

Pre-GDC: Nvidia PhysX Approved For Wii Developers

March 19, 2009 | By Leigh Alexander

March 19, 2009 | By Leigh Alexander
Comments
    Post A Comment
More: Console/PC, GDC



Nvidia has been approved as a third-party tools provider for Nintendo's Wii, making its PhysX technology SDK available to Wii developers.


PhysX's SDK, which consists of an API and physics engine, is also available on Xbox 360 and PC, and Nvidia recently announced it would offer the binary version of the SDK free to PS3 developers.

Companies including Electronic Arts and 2K license PhysX, and the middleware was recently used in EA DICE's Mirror's Edge

"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console," says Nvidia Content and technology senior VP Tony Tamasi. "Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers."


Related Jobs

Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[10.23.18]

Senior Environment Artist
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[10.23.18]

Sr. Hard Surface Artist
Funcom
Funcom — Raleigh, North Carolina, United States
[10.23.18]

External Producer
MLB Advanced Media
MLB Advanced Media — New York, New York, United States
[10.23.18]

Senior Engineer, Gaming and VR









Loading Comments

loader image