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News

  Pre-GDC: Nvidia PhysX Approved For Wii Developers
by Leigh Alexander
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March 19, 2009
 
Pre-GDC: Nvidia PhysX Approved For Wii Developers
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Based in China with over 400 staff, Virtuos is one of the largest providers of outsourced production services to the games industry, specializing in 3D Art, Animation, Co-development, Engineering and QA.

Its international management team is led by Gilles Langourieux former Founder and Managing Director of Ubisoft China Studios and backed by Legend, the number one IT group in China.

Since its creation in late 2004, Virtuos’ clients include leading developers as well as 14 of the top 20 games publishers worldwide.

Website: http://www.virtuosgames.com

Nvidia has been approved as a third-party tools provider for Nintendo's Wii, making its PhysX technology SDK available to Wii developers.


PhysX's SDK, which consists of an API and physics engine, is also available on Xbox 360 and PC, and Nvidia recently announced it would offer the binary version of the SDK free to PS3 developers.

Companies including Electronic Arts and 2K license PhysX, and the middleware was recently used in EA DICE's Mirror's Edge

"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console," says Nvidia Content and technology senior VP Tony Tamasi. "Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers."
 
   
 
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