My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2013
 
Using Small Studios As Stepping Stones In Your Career [2]
 
Maturity, Challenge, Art and Games
 
Combat Analysis: Guacamelee
 
Kickstarter Fu
 
Why every developer should play Aliens: Colonial Marines
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
2K Games
Graphics Programmer - 2K Games
 
2K Games
Engine Programmer - 2K Games
 
2K Games
Tools Programmer - 2K Games
 
GREE International
Senior Product Manager, Growth and Revenue
 
GREE International
Business Intelligence Data Analyst
 
Synergy Blue
3D Artist / Animator
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2013
 
Stardock’s
Turn-based Fantasy
Strategy PC...
 
indiePub’s trifecta
of deals
 
Indie Narrative /
Strategy Game 7 Grand
Steps Will...
 
Undead Hunt available now
for Android
 
And now another message
from our good friend...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
The Behemoth:  Castle Crashers  Leaderboards Hit 700k, Next Game's Platform Undecided
The Behemoth: Castle Crashers Leaderboards Hit 700k, Next Game's Platform Undecided Exclusive
 

March 31, 2009   |   By Staff

Comments Post A Comment

More: Console/PC, Exclusive





Indie studio The Behemoth (Alien Hominid, Castle Crashers) has carved out an incredibly well-defined niche for itself, thanks largely to its games' retro 2D gameplay and striking artwork by Dan Paladin.

It recently revealed its next console game prototype via a teaser trailer and a Japanese public show appearance.

Beyond definitely looking like a Behemoth game, few details are known about the project -- but producer John Baez answered a few questions for Gamasutra, including the fact that the studio is a registered developer for not only Xbox Live Arcade, but also PlayStation Network and WiiWare.

Previously, the studio released Alien Hominid HD and Castle Crashers exclusively to Xbox Live Arcade. Still, the added certifications don't mean the next game is multiplatform -- "Platforms have yet to be decided," Baez was sure to note.

The un-named game was recently unveiled at the Tokyo International Anime Fair, but Baez said The Behemoth's attendance was more due to the opportunity for playtesting than specifically for marketing.

"We don't go to trade shows to unveil our works," he said. "We go to get feedback from players to judge our assumptions about what has been created so far. It is inevitable that by presenting it to the public the press will pick up on it, so we cut a trailer to make things easier for everyone."

As far as the game itself, Baez confirmed that it is a multiplayer title, with a single-player mode, but he did not go further into detail. Existing reports, as well as the debut trailer, suggest it contains a number of mini-games.

The next game isn't planned for release until some time next year, but the recent success of Castle Crashers should tide the company over until then.

Asked whether the title is intended to find a broader audience than The Behemoth's previous work, Baez argued that breadth of players shouldn't be a problem.

"Castle Crashers seems to have broken every record we could find on XBLA, so its acceptance to the larger console audience is self evident," he said. "We have over 700,000 people on leaderboards and the game was only released six months ago! We hope our exciting new game will break Castle's records."
 
 
Top Stories

image
Xbox One is Microsoft's biggest play for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Indies on Xbone: Where's the beef?
image
'If you're backwards compatible, you're really backwards.'


   
 
Comments


none
 
Comment:
 




 
UBM Tech