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News

  Yu Suzuki Retires From Sega Creative Officer Role
by David Jenkins
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April 6, 2009
 
Yu Suzuki Retires From Sega Creative Officer Role
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Respected industry veteran Yu Suzuki has retired from his role as a creative officer at Sega, as the famed creator further reduces his role at the company.

So complete was Suzuki's disappearance from the public eye that in a 2008 interview with Gamasutra, Sega of America CEO Simon Jeffrey mistakenly suggested that he had left the company. He later rectified his comments by revealing that Suzuki was still a "creative officer".

Now, an extensive corporate reshuffle announced on the Sega Sammy website has revealed that he has retired, but will still remain as a manager of the R&D department of Sega’s AM Plus coin-op division. His current projects are unknown.

Suzuki’s early career at Sega saw him direct a string of classic coin-ops, including Space Harrier, Hang-On, OutRun, Virtua Fighter and Virtua Cop.

His biggest project was Dreamcast title Shenmue, but the massive budget (reputed to be in the region of $70 million) and limited sales made it impossible to finish the intended trilogy, and his profile at Sega diminished almost overnight.
 
   
 
Comments

Christopher Shell
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I'd just like to add for the purposes of information that, similar to Xenosaga, Shenmue's original scope was much larger than that 3 installments. The idea of condensing it down to a trilogy was a result of the money hemorrhaging it did to SEGA.

The original Shenmue (that is, the entire game) was actually just the first chapter of the story. For Shenmue II, the second chapter was cut out completely and the multiple chapters it did contain had parts cut out.

Yannick Boucher
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That Yu Suzuki, the man who virtually "built" Sega into the arcade powerhouse it once was, and created one of the most amazing games ever made, is going out with a whimper... is incredibly sad. Not to mention that it is virtually the final nail in the coffin of Shenmue 3... :(

Benjamin M.
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I'm very disappointed that this could mean the final nail in the coffin for the Shenmue series (agreed Yannick). I just wonder why another publisher won't pick up the title and complete the series. I can only imagine how beautiful the series would be on this generation of consoles. The game was creative, innovative, intriguing, and immersive in my opinion. If I had the upwards of $70 million I would definitely fund the project myself. I was so enthralled in the game that the personal vendetta that Ryo Hazuki had with Lan Di...it became my own.


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