Latest News
spacer View All spacer
 
February 9, 2010
 
Ubisoft Q3 Sales Drop 2.7 Percent, Nine-Month Sales Sink 22.5 Percent
 
Dragon Age: Origins Sells In 3.2 Million Units [3]
 
Interview: Composer Garry Schyman Talks BioShock Soundtracks [1]
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [19]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [12]
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.1
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
2K Games
Web Designer
 
Super Happy Fun Fun
Senior Software Engineer
 
Tarsier Studios
Senior Game Designer
 
Tarsier Studios
Senior Game Engine Programmer
 
Konami Digital Entertainment Co., Ltd.
Sound designer
 
Trion Redwood City
Sr. Environment Modeler
 
Trion Redwood City
Sr. Graphics Programmer
 
Vicarious Visions / Activision
Tools Programmer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Bethesda's Hines: DLC Works In 'Smaller, Digestible Chunks'
by Staff, Chris Remo
0 comments
Share RSS
 
 
April 10, 2009
 
Bethesda's Hines: DLC Works In 'Smaller, Digestible Chunks'
Advertisement
Experimenting with Oblivion led Bethesda to the "substantive" -- but not excessive -- structure for Fallout 3's DLC, says Bethesda VP Pete Hines.

The company's work on popular first-person RPG Oblivion produced some extremes in terms of downloadable content, with the $2.50 Horse Armor pack being a famous PR misfire.

But Fallout 3's DLC costs $10 per discrete expansion, and often takes 4-5 hours to play through. Speaking as part of a larger Gamasutra feature interview, Hines explained how their experimentation on Oblivion helped get things right:

"We did the entire spectrum for the most part. We did small things and then we did the really huge thing [with The Shivering Isles for Oblivion].

We did what I think was the first ever full expansion on a console for download. We looked at what we liked and what we didn't, and what the people liked.

What we discovered was that we want to be able to do stuff that doesn't take a year to come out.

All these people are out there playing our game by the hundreds of thousands on a daily basis and we want to be able to bring those folks something they could do in a much shorter time frame, rather than just saying, "See you next year."

That instantly ruled out doing a big expansion because those things just take so damn long to do."


According to Hines, the Oblivion expansion Knights of the Nine was the first time they felt they had the DLC length and value tuned correctly:

"So we started looking at the biggest stuff we'd done that people really liked, but that we could do in smaller, digestible chunks. That's where we came to the Knights of the Nine model -- it's substantive and it adds multiple hours of game play and new items.

But we can do it in a time frame that allows us to get it out without waiting forever. That's what we've gone for with Fallout 3."


You can now read the full interview with Bethesda's Hines, including lots more background on how the company feels it brings long-term support and value to its brands by post-release content.
 
   
 
Comments

none
 
Comment:
 


Submit Comment