Latest News
spacer View All spacer
 
December 9, 2009
 
EA's Riccitiello Talks Taking Back Industry Leadership With Battlefield, Mass Effect 2 [7]
 
Stargate Worlds Dev Announces Non-MMO Shooter [2]
 
America's Army Costs Revealed To Be $33M Over Ten Years [6]
spacer
Latest Features
spacer View All spacer
 
December 9, 2009
 
arrow iPhone Development: Everything You Need To Know [5]
 
arrow Building the Foundation of a Social Future [9]
 
arrow The Designer's Notebook: Bad Game Designer, No Twinkie! X [31]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
December 9, 2009
 
Creating A Website For A Game Development Studio [4]
 
Voice Acting and Game Development [11]
 
Player Types: The Challenge Model [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
December 9, 2009
 
Sony Computer Entertainment America - Santa Monica
Manager, Game Design
 
Crazy Pixel Games
Programmer
 
Crazy Pixel Games
3D Artist
 
Bungie LLC
Gameplay Design Lead
 
Bungie LLC
3D Artist (Contract)
 
Sony Online Entertainment
Technical Director
 
Budcat / Activision
Lead Designer
 
Gameloft
Educational Game Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Guild Wars Hits Six Million In Sales
by David Jenkins
0 comments
Share RSS
 
 
April 24, 2009
 
 Guild Wars  Hits Six Million In Sales
Advertisement
Total sales for massively multiplayer online franchise Guild Wars have exceeded six million units, according to publisher NCsoft and subsidiary ArenaNet.

As the series prepares to celebrate its fourth anniversary, ArenaNet has released a major new content update, with additional in-game celebrations planned for the franchise’s official birthday on April 28th.

The episodic Guild Wars series currently contains three campaigns and an expansion pack: Guild Wars, Guild Wars Factions, Guild Wars Nightfall, and Guild Wars: Eye of the North. The games have received generally positive critical acclaim since the franchise first launched in 2005.

Guild Wars does not rely on a monthly subscription model. Instead, NCsoft and ArenaNet released the full-priced standalone campaigns six months apart, which generated sales from new players and old players. The Eye of the North expansion is the only installment that requires the player own one of the three campaigns.

“We are humbled by how gamers have responded to Guild Wars over the past four years, and we are proud that the game and its community have helped to continually shape, define, and expand the genre,” said ArenaNet studio head Mike O’Brien.

“Our subscription-free business model has proven to be a big hit with gamers, bringing an enormous and diverse online community to the game,” he added.

NCsoft recently announced that Guild Wars, along with other titles such as City of Heroes and Lineage, would be made available via Valve’s Steam download service.
 
   
 
Comments

none
 
Comment:
 


Submit Comment