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PC NPD Sales Feature  Demigod  Debut
PC NPD Sales Feature Demigod Debut
April 27, 2009 | By Chris Remo

April 27, 2009 | By Chris Remo
More: Console/PC

Gas Powered Games and Stardock's action RPG/RTS hybrid Demigod made its debut in the third place slot on this past week's NPD charts of PC retail sales data.

The game bumped Relic Entertainment's RTS expansion pack, last week's then-debuting Company of Heroes: Tales of Valor, down to fourth place as a result.

Much of the rest of the list was similar to last week, including the traditionally-reigning World of Warcraft: Wrath of the Lich King and The Sims 2 Double Deluxe from Blizzard and EA Maxis. The latter company's Spore also snuck back on to the chart at number 10.

Note that NPD data only reflects traditional boxed sales from retail outlets, and does not take into account the increasingly relevant world of digital distribution.

The full top ten is as follows:

1. World Of Warcraft: Wrath of the Lich King (Blizzard Entertainment)
2. The Sims 2 Double Deluxe (EA Maxis)
3. Demigod (Gas Powered Games, Stardock)
4. Company Of Heroes: Tales Of Valor (Relic Entertainment)
5. Empire: Total War (The Creative Assembly)
6. Left 4 Dead (Valve Software)
7. World Of Warcraft Battle Chest (Blizzard Entertainment)
8. World Of Warcraft (Blizzard Entertainment)
9. The Sims 2: Apartment Life (EA Maxis)
10. Spore (EA Maxis)

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steve roger
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There must be something terribly wrong with me. I don't have any of the games listed. I am interested in L4D, but I missed that half off sale and I can't justify the purchase now because I don't want to pay more than that!

Mike Smith
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And once again, we see evidence that looking at pirated numbers is pointless.

Let's just look at sales shall we? Pirated copies do not necessarily mean poor sales. Pirates generally don't pay for games anyway. They play way more games than they could possibly ever afford. Just like people who download millions of songs.

Focus on your paying customers and forget the rest.

Carl Chavez
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Mike, it's not completely pointless. I do agree with you that developers and publishers don't really need to concern themselves with the effects of piracy on sales, since there's very little to be done against piracy anyway at the sales level.

However, I also believe developers, publishers, and consumers definitely need to be concerned about the effect of piracy upon post-sales support, such as network load and patches. As a developer, I certainly wouldn't want to deal with the headaches of trying to support the honest 15% while 85% of the players are slowing down the system. Margins can be pretty tough, and anything that increases support costs hurts profit. And as a consumer, it annoys me that my money helps pay for the ability of pirates to play and receive support.

Brett Williams
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That's correct. The explanation for the pirated copies burden on Demigod was that every copy of the game was performing an update check on the servers. Since these pirated copies did not have login credentials to login to Impulse and download the patch, they hammered the servers constantly because they were never up to date. In the end code changes had to be made as to when the application asks, so that it was after the login event. This changed the experience for paying customers because they now were not notified of updates if playing offline in single player mode. unless they ran the Impulse client manually.

Luckily they have the authentication mechanism to fall back on so that they can properly control the flow of traffic whether it be from an authorized user or not. It goes to reinforce that while they claim they have no DRM, the use of User authentication is in itself a form of digital rights management. Allowing them to differentiate pirated software from non.